Hello Facepunch.
I'm having troubles with creating a viewmodel, i really don't know what the problem is but I can't see it in-game(It only shows up in SourceSDK).
[img]http://img828.imageshack.us/img828/3180/pci.png[/img]
Maybe i have something wrong in the .qc file.
[code]
$modelname "Weapons/v_crowbars.mdl"
$model "studio" "crowbar_reference.smd"
$cdmaterials "models\Weapons\V_hand\"
$cdmaterials "models\Weapons\V_crowbar\"
$hboxset "default"
$hbox 0 "ValveBiped.Bip01_Spine4" 0.000 0.000 -1.938 2.033 1.001 0.000
$hbox 0 "ValveBiped.Bip01_R_UpperArm" -1.763 -2.283 -2.700 11.693 4.552 3.363
$hbox 0 "ValveBiped.Bip01_R_Forearm" -1.958 -3.135 -2.804 11.482 2.550 3.047
$hbox 0 "ValveBiped.Bip01_R_Hand" 0.000 -3.141 -19.575 10.937 0.794 14.726
$hbox 0 "ValveBiped.HandControlRotR" 0.000 -1.935 -15.150 11.123 0.000 0.000
// Model uses material "crowbar_cyl.vmt"
// Model uses material "v_hand_sheet.vmt"
// Model uses material "head_uvw.vmt"
$attachment "0" "ValveBiped.Tip" 0.00 -0.00 -0.00 rotate -0.00 -0.00 0.00
$surfaceprop "default"
$illumposition 25.370 -8.644 -15.379
$sequence idle01 "idle01" loop ACT_VM_IDLE 1 fps 30.00
$sequence draw "draw" ACT_VM_DRAW 1 fps 30.00
$sequence misscenter1 "misscenter1" ACT_VM_MISSCENTER 1 fps 30.00
$sequence misscenter2 "misscenter2" ACT_VM_MISSCENTER 1 fps 30.00
$sequence hitcenter1 "hitcenter1" ACT_VM_HITCENTER 1 fps 30.00
$sequence hitcenter2 "hitcenter2" ACT_VM_HITCENTER 1 fps 30.00
$sequence hitcenter3 "hitcenter3" ACT_VM_HITCENTER 1 fps 30.00
$sequence hitkill1 "hitkill1" ACT_VM_HITKILL 1 fps 30.00
$sequence holster "holster" ACT_VM_HOLSTER 1 fps 30.00
[/code]
Try swapping "fps" with "snap rotate -90 fps".
What do you mean exactly, i am new at modelling.
He means add rotate -90 to the end of all the sequences.
I don't see how snap would help at all with the problem.
Why is there no origin line?
[QUOTE=Milkyway M16;25256663]Why is there no origin line?[/QUOTE]
I don't know,but the model no have a origin line,Will it be problem?
and i don't know how create a viewmodel... :/
Only I substituted the model of the crowbar and I joined it with the bone.
Are the rotations messed up? Often I have found that the model gets rotated to the side. Go to Options > Viewmodel Mode in HLMV, and if you can't see the model, rotate the camera around to look for it as it may be rotated.
Check your materials
[editline]08:28PM[/editline]
If it's a decompile, add "rotate -90" to the end of each $sequence.
Ok thanks for the help i going to try. ^^
[editline]02:16PM[/editline]
Already the model work :D thanks boys :D
[editline]02:35PM[/editline]
[URL=http://img72.imageshack.us/i/eqww.png/][IMG]http://img72.imageshack.us/img72/2609/eqww.png[/IMG][/URL]
Uploaded with [URL=http://imageshack.us]ImageShack.us[/URL]
It is not very good, but I am working in order that it is the best :P
Thanks boys:D
Sorry, you need to Log In to post a reply to this thread.