• Error loading model. HLMV
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Hey, I've tried modeling, and I made my own simple model. Then I exported the .smd's, made the .QC and bat file, compiled, but when I try to open it in HLMV, it says: Error loading model. I don't know what's wrong, because I followed a video tutorial. Here's the .qc file: [code]$modelname "lamp.mdl" $scale 1.0 $staticprop $cdmaterials "models/" $body "Model" "lamp.smd" $sequence idle "lamp_idle.smd" fps 1 $surfaceprop "Metal" $collisionmodel "lamp_phys.smd" { $concave $mass 2.0[/code] Here's the model compile log: [code]Building binary model files... Working on "lamp.qc" SMD MODEL lamp.smd SMD MODEL lamp_idle.smd SMD MODEL lamp_phys.smd Collision model completed. --------------------- writing c:\steam\steamapps\---\half-life 2 episode two\ep2\models/lamp.mdl: bones 676 bytes (0) animations 112 bytes (1 anims) (1 frames) [0:00] sequences 216 bytes (1 seq) ik/pose 164 bytes eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (0 flexes) textures 4 bytes keyvalues 0 bytes bone transforms 0 bytes collision 0 bytes total 1224 --------------------- writing c:\steam\steamapps\---\half-life 2 episode two\ep2\models/lamp.vvd: vertices 0 bytes (0 vertices) tangents 0 bytes (0 vertices) total 64 bytes --------------------- Generating optimized mesh "c:\steam\steamapps\---\half-life 2 episode two\ep2\models/lamp.sw.vtx": body parts: 8 bytes models: 20 bytes model LODs: 12 bytes meshes: 0 bytes strip groups: 0 bytes strips: 0 bytes verts: 0 bytes indices: 0 bytes bone changes: 8 bytes everything: 72 bytes --------------------- Generating optimized mesh "c:\steam\steamapps\---\half-life 2 episode two\ep2\models/lamp.dx80.vtx": body parts: 8 bytes models: 20 bytes model LODs: 12 bytes meshes: 0 bytes strip groups: 0 bytes strips: 0 bytes verts: 0 bytes indices: 0 bytes bone changes: 8 bytes everything: 72 bytes --------------------- Generating optimized mesh "c:\steam\steamapps\---\half-life 2Åå}Y@ episode two\ep2\models/lamp.dx90.vtx": body parts: 8 bytes models: 20 bytes model LODs: 12 bytes meshes: 0 bytes strip groups: 0 bytes strips: 0 bytes verts: 0 bytes indices: 0 bytes bone changes: 8 bytes everything: 72 bytes Completed "lamp.qc"[/code]
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