• Payday 2 Hotline Miami Port Request
    11 replies, posted
Hi guys. Just wondering if anyone was interested in doing a small porting job for me. Since I don't know myself, I was hoping somebody would port a couple of Payday 2's models, specifically the ones from the recent Hotline Miami 2 update. Basically I would love it if someone could port the new character "Jacket's" first person viewmodel arms for me to rig and animate. Any gun and melee models from the Hotline Miami DLC would be awesome too c:
I have all the weapon models from Payday 2 except for what's added from the Jacket add-on. Don't have anything for Jacket's character model yet, but I have body/arm/face models for all the other characters. I'm just putting the firearm models back together, though, cause they were ripped in parts. I can upload them. I'll upload the ones I've re-assembled. These ones, so far.. [url]http://i.imgbox.com/SVgKBKAU.png[/url] [url]http://i.imgbox.com/uAMoAXK4.png[/url] [url]http://i.imgbox.com/iTbUv13m.png[/url] [url]http://i.imgbox.com/ZnKKUW84.png[/url] [url]http://i.imgbox.com/beJ60vDl.png[/url] [url]http://i.imgbox.com/jeWBr0qk.png[/url] [url]http://i.imgbox.com/JcsCtQpB.png[/url] Can have all melee weapon models uploaded sooner. :)
[QUOTE=Aday;47300252]I have all the weapon models from Payday 2 except for what's added from the Jacket add-on. Don't have anything for Jacket's character model yet, but I have body/arm/face models for all the other characters. I'm just putting the firearm models back together, though, cause they were ripped in parts. I can upload them. I'll upload the ones I've re-assembled. These ones, so far.. [url]http://i.imgbox.com/SVgKBKAU.png[/url] [url]http://i.imgbox.com/uAMoAXK4.png[/url] [url]http://i.imgbox.com/iTbUv13m.png[/url] [url]http://i.imgbox.com/ZnKKUW84.png[/url] [url]http://i.imgbox.com/beJ60vDl.png[/url] [url]http://i.imgbox.com/jeWBr0qk.png[/url] [url]http://i.imgbox.com/JcsCtQpB.png[/url] Can have all melee weapon models uploaded sooner. :)[/QUOTE] Looking awesome man! I'll keep an eye on this :)
[IMG]http://i.imgur.com/caWNYtj.png[/IMG] Still early WIP though. As you can see the textures aren't properly fit yet.
[QUOTE=KoenLeung;47301766]snippy[/QUOTE] Did you use the script that extracts them with UVs?
[QUOTE=GreyGeist;47302336]Did you use the script that extracts them with UVs?[/QUOTE] I used Ninja Ripper but the UVs are obviously messed up
[QUOTE=GreyGeist;47302336]Did you use the script that extracts them with UVs?[/QUOTE] Can ya maybe tell me where I can find that script ? :P
The Jacket trailer was made in SFM (although the port was unfinished - no flexes because he had his mask on etc.), so odds are an official-ish port of the character will float online at some vague-ish point.
[QUOTE=The Kins;47306432]The Jacket trailer was made in SFM (although the port was unfinished - no flexes because he had his mask on etc.), so odds are an official-ish port of the character will float online at some vague-ish point.[/QUOTE] Its highly unlikely that will happen, as the Cloaker was an unofficial port done by Poky Da Corgi, and I assume corgi got the model through Coyote to get it working in SFM. Or coyote ported it himself. Either way, NDAs would probably keep an official port off the menu.
Porky-Da-Corgi gave Coyote the models, and then Coyote used those models to create the SFM Jacket Character Pack Trailer, along with a Jacket Model for SFM.
Coyote gives me the rigged models from the game in fbx format, I then scale, modify, and convert them to source with flexes, shaders, and all that good stuff. I then gave him the models I have ported so far of the enemies because he wanted to use them for something (which I later found out was the Jacket trailer). Coyote himself converted Jacket for use in SFM (I couldn't of course because he wasn't in-game or officially announced yet) and then animated the trailer. A few days ago he gave me the jacket model with rigging but I have yet to convert it as I'm having trouble acquiring the textures. Side note: the PD2 enemy models will be released (hopfully) in the next month or so- then I'll work on [I]my[/I] "extra-bodygroup-a-licious" versions of the heisters :v:.
[QUOTE=Fat-Corgi-Guy;47318804]Coyote gives me the rigged models from the game in fbx format, I then scale, modify, and convert them to source with flexes, shaders, and all that good stuff. I then gave him the models I have ported so far of the enemies because he wanted to use them for something (which I later found out was the Jacket trailer). Coyote himself converted Jacket for use in SFM (I couldn't of course because he wasn't in-game or officially announced yet) and then animated the trailer. A few days ago he gave me the jacket model with rigging but I have yet to convert it as I'm having trouble acquiring the textures. Side note: the PD2 enemy models will be released (hopfully) in the next month or so- then I'll work on [I]my[/I] "extra-bodygroup-a-licious" versions of the heisters :v:.[/QUOTE] Yeah, i saw that you helped Coyote with the models for the SFM vid in the PD2 thread, i was going to write about that on this thread in case you didnt show up just for clarify the situation with the original models
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