For your displacements, I think you have made all for sides a displacement. Only the visible sides (The top in this case) should be displacement, so use "destroy" on the rest of the sides.
And what do you mean with electric water?
[QUOTE=Zyx;16154845]For your displacements, I think you have made all for sides a displacement. Only the visible sides (The top in this case) should be displacement, so use "destroy" on the rest of the sides.
And what do you mean with electric water?[/QUOTE]
nvm about the water, it's just a trigger_hurt on the water
[editline]02:11PM[/editline]
which seems to crash me
So if you remove the trigger_hurt it doesn't crash?
What are the properties of the trigger_hurt?
It's crashing even if i remove the trigger_hurt, i'm gonna try remove the water
[editline]02:29PM[/editline]
Still crashes, it seems to be the displacement who crashes the game
[editline]02:29PM[/editline]
Any ideas?
Is it only the top sides of the brushes that are displacement?
make sure they are.
Yes
I used 3
[editline]02:36PM[/editline]
Does it matter if it isn't a square brush?
As long as it's got 4 sides, it's cool.
You haven't made, heaven forbid, displacement water, have you?
No :P
When you make your displacement, make sure that only the red face is a displacement.
[img]https://dl-web.getdropbox.com/get/Unavngivet.jpg?w=ddf1350d[/img]
As I think you have the other faces as a displacement too.
Oooo, i forgot to delete the face under everything, trying again
[editline]03:04PM[/editline]
Still crashes, wtf D:
[editline]03:05PM[/editline]
I'm gonna try remake the whole displacement
[editline]03:09PM[/editline]
Still crashes >:C
[editline]03:09PM[/editline]
Automerge ftw
You have entered a skybox texture which doesn't seem to be valid. Make sure you don't specify the last three letter (_UP, _DN, etc) of any skybox texture you use. You may also need to fix your vmt files if they are broken. It may also be caused by compiling a non-HDR skybox texture.
[QUOTE=Zally13;16157640]You have entered a skybox texture which doesn't seem to be valid. Make sure you don't specify the last three letter (_UP, _DN, etc) of any skybox texture you use. You may also need to fix your vmt files if they are broken. It may also be caused by compiling a non-HDR skybox texture.[/QUOTE]
That error is normal and can be ignored. And there aren't even any visible skybox in the map, so that wouldn't matter anyway.
You could try and delete the displacement and re-create it?
[QUOTE=Zyx;16157729]That error is normal and can be ignored. And there aren't even any visible skybox in the map, so that wouldn't matter anyway.
You could try and delete the displacement and re-create it?[/QUOTE]
As you see in my above post, i already tried that, and it failed. :/
can you upload the vmf, so we can have a look?
I fixed it :3
I had put a light entity to low so when i jumped off into the water i touched the light entity, which crashed the game.
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