• Boolean never fucking works in 3dsmax 2009
    6 replies, posted
Alright, I've had it with this shitty tool. It's pretty much the most useful one around and yet it never seems to fuck up on me. I'm doing things exactly as it should and I'm still getting unclean geometry and fucked up polyons. I'll show you exactly what I'm doing, both meshes are rounded rectangles. I used a shell modifier on both and then converted them to Editable Poly: [img]http://filesmelt.com/downloader/ZOMFG.png[/img] [img]http://filesmelt.com/downloader/ZOMFG2.png[/img] I'm not doing anything wrong and yet it never works, no matter what. It makes me ragequit. :saddowns: Halp. [editline]08:07PM[/editline] Oh great, now it even fucking crashes. What the christ am I doing wrong.
Boolean has never worked.
A) Use proboolean B) Boolean is like carving in Hammer. Avoid it whenever possible. It can easily be avoided here using inset.
I've never found a good application for boolean. Anytime it could be used I just use the cut tool and snap-to-vertices mode.
[QUOTE=yellowlake;18347042]I've never found a good application for boolean. Anytime it could be used I just use the cut tool and snap-to-vertices mode.[/QUOTE] Agreed. booleans have issues in blender too. I think they're just hard to code or smething.
You could just inset/bevel/extract and resize and extract again to get a hole same shape than the screen border. No need to use boolean.
[QUOTE=PLing;18349044]You could just inset/bevel/extract and resize and extract again to get a hole same shape than the screen border. No need to use boolean.[/QUOTE] I know, but it can be a bitch to get it perfectly right. Proboolean seems to work better, although it tends to crash on me sometimes. [editline]07:19PM[/editline] What the fuck, yesterday Proboolean worked fine. Now 3dsmax crashes every time I use it.
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