• BF2142 Vehicles
    97 replies, posted
[release][tab]Name:[/tab] BF2142 Vehicles [tab]Pics:[/tab] [img]http://img9.imageshack.us/img9/5175/gmconstruct0131.jpg[/img] [img]http://img190.imageshack.us/img190/1082/gmconstruct0134.jpg[/img] [tab]Description:[/tab] Vehicles from BF2142 fully ragdolled with simple physics. [tab]Requirements:[/tab] Gmod , and own bf2142 and all that bullshit wich you don't need to fallow. [/tab] [/release] Download: [url]http://www.filefront.com/14032025/BF2142Vehiclesyafaggits.rar[/url] [b]Note: The models have simple physics , they are nothing fancy , and no i won't make them with better physics these should be enough if you like to pose in gmod[/b] Credits DICE: for the models and a not such a bad game. Dtmech: for rigging/porting them. Have fun.
Are those big badass mechs i see there!? I think i just came.
Wow great flexability with the models!
I love you.
Cool you released them
:love:
Thank you!!!! I've been waiting for this day for so long :3:
Baha. I did this with like 3 models, but never released them. Think I had both walkers and the eu buggy (buggy was in multiple pieces so you could motor the wheels and turret on). Oh well. good job. You should go find the spec and normal maps though, and include those. They look much prettier with them.
[QUOTE=Cerebrate;16019050]You should go find the spec and normal maps though, and include those. They look much prettier with them.[/QUOTE] If i remember right , they didn't have them.
liiiiiies. [IMG]http://i347.photobucket.com/albums/p463/Cerebrate_Industries/gm_flatgrass0265.jpg[/IMG] I can't even remember where I got all the assets from, other than I have a bunch of folders with model files and textures in .dds form. For instance, with that walker, the colormap is as_heavy_mech_c.dds, the bumpmap is as_heavy_mech_b.dds, and the spec map (which actually need to be inversed to work correctly with source now that I look at it) as_heavy_mech_w.dds
Spawnlist Below [code]"0" { "Information" { "name" "Battlefield 2142 Vehicles" } "Entries" { "1" { "model" "models/eu_airtransport.mdl" } "2" { "model" "models/eu_apc.mdl" } "3" { "model" "models/eu_big_apc.mdl" } "4" { "model" "models/eu_gunship.mdl" } "5" { "model" "models/eu_mech.mdl" } "6" { "model" "models/eu_tank.mdl" } "7" { "model" "models/eu_transport.mdl" } "8" { "model" "models/pac_airtransport.mdl" } "9" { "model" "models/pac_floater.mdl" } "10" { "model" "models/pac_gunship.mdl" } "11" { "model" "models/pac_jeep.mdl" } "12" { "model" "models/pac_mech.mdl" } "13" { "model" "models/pac_tank.mdl"[/code]
thank you sssssssoooooooo much for that
[QUOTE=Cerebrate;16019734]liiiiiies. I can't even remember where I got all the assets from, other than I have a bunch of folders with model files and textures in .dds form. For instance, with that walker, the colormap is as_heavy_mech_c.dds, the bumpmap is as_heavy_mech_b.dds, and the spec map (which actually need to be inversed to work correctly with source now that I look at it) as_heavy_mech_w.dds[/QUOTE] Just add them yourself then , i am doing other stuff so i don't want to bother with adding normal maps.
Question: Does this include the normal and winterized versions of some of the vehicles? Like the EU Buggy and the walkers and the planes
[QUOTE=BlackRazor88;16020118]Question: Does this include the normal and winterized versions of some of the vehicles? Like the EU Buggy and the walkers and the planes[/QUOTE] No , and no. Forgot to do those.
His eu walker IS the winterized version. My picture is of the regular version.
You sir are a god
i am really impressed to see those released. good job.
[QUOTE=Cerebrate;16020351]His eu walker IS the winterized version. My picture is of the regular version.[/QUOTE] Thats what Im getting at.. i see 2 winterized and the normal planes and I was simply asking if it had like.. skin changer properties or something to include both versions It isn't really a problem I was just curious is all
Hey, im trying to oepn them, but it keeps saying "not a valid quake mdl file" could someone please post in an OBJ or 3DS format for me? thanks!
Now that we have the vehicles all we need is the guns! :D Thanks Dtmech!
Nice job man. I tried porting these way back. Sifting through 10 models ontop of each other was a bitch. Good work.
Good ports man, can see a few shots with these...
I am a god at the game, well used to be. [url=http://se.2142-stats.com/Rank%7C%7Czerox+stats.html][img]http://sigs.2142-stats.com/Rank%7C%7Czerox_player_291.jpg[/img][/url] Too bad I have stopped posing in gmod.
Wow, feels like ages since I last saw these.. Glad they actually got somewhere :)
Cool. Give us that huge weapon pack now too. :v:
[QUOTE=bloocobalt;16025802]Cool. Give us that huge weapon pack now too. :v:[/QUOTE] No.
[QUOTE=Dtmech;16026260]No.[/QUOTE] Give us one [B]good[/B] reason.
[QUOTE=bloocobalt;16026331]Give us one [B]good[/B] reason.[/QUOTE] Because i said no.
Not to be rude but simple doesn't quite stick it to the physics box, most of them actually are a box about 2X2 ft and that's ii. the physics boxes aren't simple, they pretty much aren't there, simple means a giant box around the hole thing. but i love the models anyway!
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