Hi Facepunch.
I' m using the Juggernaut model from J.I Defense solution but i have a problem using it....
I dont know if any one could help me fixing it , but it would be realy kind
[IMG]http://cloud-4.steamusercontent.com/ugc/717538599321685227/8CF416F880F1CE1DF4A70231B36391080E78AB3E/[/IMG]
Its not the first time i have this problem with gmod caracter but i think its due to ragdoll convertion in PM...
Is the model on the Valve biped?
If that's a roleplay gamemode then you most likely want a model with NPC animations as opposed to player animations assuming it's on the proper skeleton as asked above.
The model is from J.I Defense Solution, i dont know anythink about modeling, so if you want to test it by you own , here it is :
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=295680095&requirelogin=true[/url]
Yup, those are ragdolls. They don't have the proper animations, and the bones aren't on the Valve Biped.
Decompile the model, add this [B]"$includemodel m_anm.mdl"[/B] ( No quotations )
Recompile it and it should be fixed.
[QUOTE=KoenLeung;47584619]Decompile the model, add this [B]"$includemodel m_anm.mdl"[/B] ( No quotations )
Recompile it and it should be fixed.[/QUOTE]
[QUOTE=code_gs;47572044]Yup, those are ragdolls. They don't have the proper animations, [B]and the bones aren't on the Valve Biped.[/B][/QUOTE]
[QUOTE=Lucky9Two;47585253][/QUOTE]
aka that shit wont work and you need to have someone rig it to the valvebiped skeleton
I can try this weekend if OP wants
lemme know if you give up, i'll do it
[QUOTE=Lucky9Two;47585253][/QUOTE]
Sorry, forgot that he mentioned that
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