• Splinter Cell: Blacklist prisoners
    7 replies, posted
[B]Splinter Cell: Blacklist prisoners[/B] [IMG]http://i1295.photobucket.com/albums/b621/Gaz_helmet/gm_construct00052_zps577fc864.jpg[/IMG] Originally these models was working for months but were stalled due to problems (blackouts, PC problems, and I get sick) but since there is no decent model for inmate and looking for something more "prisoner" Like the prison uniform of Kane & Lynch: Dead Men, Well......since I was 2 days without sleep (and possibly a little drunk) and with nothing to do I decided to finish them, solve some errors in the rigging, etc. These models has only 14 skingroups for the faces Link:[QUOTE][IMG]http://i1295.photobucket.com/albums/b621/Gaz_helmet/gm_construct0005_zps4e94bafb.jpg[/IMG][IMG]http://i1295.photobucket.com/albums/b621/Gaz_helmet/gm_construct0009_zpsa01cf259.jpg[/IMG][IMG]http://i1295.photobucket.com/albums/b621/Gaz_helmet/prisioners_zps97d4bc3d.gif[/IMG][/QUOTE] Link: Workshop:[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=318052678"]http://steamcommunity.com/sharedfiles/filedetails/?id=318052678[/URL] Gmod.org (until my internet stop being so slow!) Mediafire:[URL="http://www.mediafire.com/download/syod26yo6eto8c3/Splinter+Cell++Blacklist+prisoners.zip"]http://www.mediafire.com/download/syod26yo6eto8c3/Splinter+Cell++Blacklist+prisoners.zip[/URL] [B]Credits for:[/B] [QUOTE] Ubisoft Toronto: Splinter Cell: Blacklist Zuf3r: Ripping the Prision outfit Simkas: Vietnam war US soldier version Two point Arms and some Facemaps F.T: JGSDF Facemaps Ninja Nub: ARMA 3 Heads Me: Rigging, Skingroups[/QUOTE] [B]In the case that these models have bugs let me know or in case of improvements (such as broken handcuffs)[/B]
Nice work Elcard, these will surely be useful!
The phong on some of the faces and arms seems a bit strong and flat, are you sure you kept the specular maps in the alphas of the textures with the face and arms?
that's one shiny black guy
[QUOTE=simkas;46064222]The phong on some of the faces and arms seems a bit strong and flat, are you sure you kept the specular maps in the alphas of the textures with the face and arms?[/QUOTE] Still retain their specular maps and alphas in the arms and heads, the arms use the same .vmt as your vietman soldiers, Only the textures of the heads of the blacks guys and the last one I had to modified a little the phong of their faces since it looked like it passed over a polisher
can you rip some soldiers?
Nice Slcrad Secsi
ED
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