• Export to CS:S ?
    9 replies, posted
Hello, Excuse me for this stupid question but can we export Garry's Mod player skin to CS:S server side player skin ? Sorry for my english ;). Thank you
The model itself would require re-rigging to work with CS:S's animation system, but yes it would work assuming that the model isn't too high-poly.
Sorry but my english is bad, I didn't understand the first part. When it's can work ? or not and what to do in this case ?
Basically the model has to be re configured(skeleton, i think) for it to work with css, so you can't just copy and paste
[QUOTE=dagoth_ur;18623712]Basically the model has to be re configured(skeleton, i think) for it to work with css[/QUOTE] and how to do it ? I ask because the most beautiful skins are on Garry's mod.
yeah the hard part is the skeleton. if you have a t rigged model, then it's easier, but you still have to wrap it around the skeleton. everytime my efforts are stopped at that part.
[QUOTE=Ben28;18623948]and how to do it ? I ask because the most beautiful skins are on Garry's mod.[/QUOTE] I don't know, i've never done it...
decompile both models, put them into the same file, delete one's model, and the other's skeleton rig 'em to each other, and presto! you've got a custom player model. :buddy:
[QUOTE=Derive4;18627319]decompile both models, put them into the same file, delete one's model, and the other's skeleton rig 'em to each other, and presto! you've got a custom player model. :buddy:[/QUOTE] mmh ? A : skin I want B : other skin decompile A & B; put them into same file (???); delete B & A skel ?. Done ?
You are just a huge ?
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