• Postal 3 models
    39 replies, posted
[url]http://filesmelt.com/dl/Postal_3.zip[/url] [b]All the ragdolls and props from Postal 3 uploaded, there is some models that don't spawn or have none working textures. Don't know why, I didn't modify them in anyway[/b] [url=http://uppix.net/c/3/d/201b6c3915b8473f955a535c08f1b.html][img]http://uppix.net/c/3/d/201b6c3915b8473f955a535c08f1btt.jpg[/img][/url] [url=http://uppix.net/8/9/b/c75d2afb9e5fbdb34257a292eb752.html][img]http://uppix.net/8/9/b/c75d2afb9e5fbdb34257a292eb752tt.jpg[/img][/url] [url=http://uppix.net/9/a/b/a86dca40124852d185ae0d03406a6.html][img]http://uppix.net/9/a/b/a86dca40124852d185ae0d03406a6tt.jpg[/img][/url] [url=http://uppix.net/4/f/0/7a3ae456599c0cacabaf1f76d9097.html][img]http://uppix.net/4/f/0/7a3ae456599c0cacabaf1f76d9097tt.jpg[/img][/url] [url=http://uppix.net/1/4/4/6c66662c3842d53d1f3111b407ead.html][img]http://uppix.net/1/4/4/6c66662c3842d53d1f3111b407eadtt.jpg[/img][/url] [url=http://uppix.net/8/c/c/5a7632ae38bf958f032a27512c05c.html][img]http://uppix.net/8/c/c/5a7632ae38bf958f032a27512c05ctt.jpg[/img][/url] [url=http://uppix.net/7/1/f/7b4a29079e08784b2bcda29ebd71b.html][img]http://uppix.net/7/1/f/7b4a29079e08784b2bcda29ebd71btt.jpg[/img][/url] [url=http://uppix.net/c/f/4/d9d4f2a579d8dde5d3f3a685b9aa8.html][img]http://uppix.net/c/f/4/d9d4f2a579d8dde5d3f3a685b9aa8tt.jpg[/img][/url] [url=http://uppix.net/6/1/0/2770f8a302ebb01d5ab8be150ee4a.html][img]http://uppix.net/6/1/0/2770f8a302ebb01d5ab8be150ee4att.jpg[/img][/url] [b]REALLY IMPORTANT TO READ[/b] -The models spawn with this weird texture, use the skingroup to get to the normal skins -A lot of models have tons of skingroups (Fat citizens and normal citizens) and some bodygroups (Champ's collar, some models have hair,etc) -When cycling through the skingroups you might notice that some facemaps and/or body textures look like they aren't applied properly. You need to switch head bodygroups when a messed up facemap comes up, the body bodygroup doesn't work with the bodygroup tool. Only in SDK it seems they work -Glasses,hair,hats,etc have to be posed on the models [b]Credits[/b] Running With Scissors/Trashmasters-models and textures Valve-For the source engine and stuff [b]Required tool[/b] [url]http://www.megaupload.com/?d=TGO6XWMF[/url] [b]FIXED CAT TEXTURES[/b] [b]Spawns with a missing texture but change the skins to get the other ones[/b] [url]http://filesmelt.com/dl/Cat7.zip[/url]
Awesome man. Thanks :v:
Great job!Thanks!
What the hell, Rhinoceros. Seems like it has crazier stuff then Postal 2 just from the models.
Fucking amazing!
I like the cars especially the truck.
Holy shit, amazing release.
My... my god.. Look at those plenty of models!!! Thanks a lot!
the vehicles are going to be really useful. we now have an honest-to-god ford F150.
It nice that postal 3 is source engine. Such an easy load off to do for others.
[QUOTE=Nexus_Elite;34044239]It nice that postal 3 is source engine. Such an easy load off to do for others.[/QUOTE] I know right... It's weird that they wanted to switch to a Source Engine based... Engine.
Not so sure if everyone is having the same problem as me, but when I spawn the character models they spawn like this: [url]http://filesmelt.com/dl/gm_flatgrass0000101.jpg[/url] and when I use the Bodygroup tool most of their textures are messed up: [url]http://filesmelt.com/dl/gm_flatgrass000147.jpg[/url] (And the cat is pink and black checkered.) I put the file in the addons. So I'm not sure what's happening. Probably just me that's having the problem though.
[QUOTE=GMgregster;34050443]Not so sure if everyone is having the same problem as me, but when I spawn the character models they spawn like this: [url]http://filesmelt.com/dl/gm_flatgrass0000101.jpg[/url] and when I use the Bodygroup tool most of their textures are messed up: [url]http://filesmelt.com/dl/gm_flatgrass000147.jpg[/url] (And the cat is pink and black checkered.) I put the file in the addons. So I'm not sure what's happening. Probably just me that's having the problem though.[/QUOTE] You need to change the head bodygroup. I am having the same issue with the clothing though.
Hahaha, I must play this game. I feel it will be as dumb crazy as Postal 2. Btw, the movie was epic, even tho Uwe Boll made it.
[QUOTE=GMgregster;34050443]Not so sure if everyone is having the same problem as me, but when I spawn the character models they spawn like this: [url]http://filesmelt.com/dl/gm_flatgrass0000101.jpg[/url] and when I use the Bodygroup tool most of their textures are messed up: [url]http://filesmelt.com/dl/gm_flatgrass000147.jpg[/url] (And the cat is pink and black checkered.) I put the file in the addons. So I'm not sure what's happening. Probably just me that's having the problem though.[/QUOTE] 1.Well the body's did have a bodygroup for them like the head but doesn't work ingame, only in SDK so I noticed. Maybe try switching bodygroups using the console command instead of the tool 2.The cat VMT is all russian and shit, not sure whats up with that [code]"FurSimple" { "$pixelMode" 1 // ñ÷èòàòü âûñîòó è ïð. ïîïèñêåëüíî // òåêñòóðû öâåòà "$basetexture" "models/characters/cat/cat_01" // òåêñòóðà ãóñòîòû ìåõà è êîëè÷åñòâî åå ïîâòîðåíèé "$noiseTexture" "models/Weapons/Wolwerine/badger_fur_noise.vtf" "$noiseScale" 12 // òåêñòóðà äëèíû ìåõà è ìàêñèìàëüíàÿ äëèíà "$lengthTexture" "models/characters/cat/cat_Fur_Lenght" "$lengthScale" 0.8 // "$uvOffsetTexture" "models/Weapons/Wolwerine/badger_fur_uvoffset" // "$uvOffsetScale" 0.1 // "$uvOffsetMode" 1 "$numShells" 12 // êîëè÷åñòâî ñëîåâ (ïåðâûé ñëîé ðèñóåòñÿ áåç àëüôû) "$startColor" "[1 1 1 1]" // àëüôà íèæíåãî ñëîÿ "$endColor" "[1 1 0.8 0.2]" // àëüôà âåðõíåãî ñëîÿ "$alphaTestGt" 0.1 // ïèêñåëè ñ ìåíüøåé aëüôîé îòáðàñûâàþòñÿ "$noÑull" 1 // ðèñîâàòü äâóñòîðîííèì "$writeZ" 1 // z-write ñëîåâ (z-test âñåãäà âêëþ÷åí) "$lightScale" 0.8 } #base "materials/models/burned_flesh.vmt"[/code] [b]Edit[/b] An example of the model having the second body bodygroup in SDK, using one of the soldier models you displayed in the picture [url=http://uppix.net/1/5/b/389d31ae7c8dcd5cb17c7c5038d9f.html][img]http://uppix.net/1/5/b/389d31ae7c8dcd5cb17c7c5038d9ftt.jpg[/img][/url] [b]UPDATED OP WITH FIXED CAT TEXTURES[/b]
Time to go postal. Thank you kindly.
Certain models use Bodygroup 0, as opposed to Bodygroup 1, Bodygroup 2 etc. Subgroups work as normal.
There are a lot of handy props in there. Thanks for posting these. Did you have to do anything major to them before putting them in gmod?
[QUOTE=Drainwater;34053542]There are a lot of handy props in there. Thanks for posting these. Did you have to do anything major to them before putting them in gmod?[/QUOTE] Nope
[QUOTE=Trek;34051112]Hahaha, I must play this game. I feel it will be as dumb crazy as Postal 2. Btw, the movie was epic, even tho Uwe Boll made it.[/QUOTE] The movie was great and the dvd comes with Postal 2 so it's win win
bout time we got some good fatties.
[QUOTE=Drainwater;34053542]There are a lot of handy props in there. Thanks for posting these. Did you have to do anything major to them before putting them in gmod?[/QUOTE] Shouldn't be, it's source. So everything should work, probably some few tweaks and VMT. don't think maps will work, probably uses newer engine like L4d, portal 2, or whatever.
[QUOTE=Nexus_Elite;34055383]Shouldn't be, it's source. So everything should work, probably some few tweaks and VMT. don't think maps will work, probably uses newer engine like L4d, portal 2, or whatever.[/QUOTE] Well I was mainly thinking of the Vampire: Bloodlines models when I asked that.
I have a problem with the female models. The ones with trousers work perfectly, but for the women with skirt it has the wrong body model. (As it was already mentioned in the OP) Does someone know how to fix that? The skins are already included in the skin file, but spawning the f_avg_skirt model doesn't work. Maybe create a copy with the other body model by default? I' m not experienced in this so if s.o. knows a way it would be much appreciated.
[QUOTE=jason278;34037295]Required tool [url]http://www.garrysmod.org/downloads/?a=view&id=76263[/url][/QUOTE] Use that for the ones that look wrong when you spawn them.
[QUOTE=Drainwater;34067287]Use that for the ones that look wrong when you spawn them.[/QUOTE] Heads yes, bodies apparently not
Kick ass release jason. I only need to right click the human models with the body group tool and they get their intended textures. The props where really nice.
[QUOTE=Rastifan;34068163]Kick ass release jason. I only need to right click the human models with the body group tool and they get their intended textures. The props where really nice.[/QUOTE] Yeah, the "skingroups" function.
Sucks though there doesn't seem to be a way to get the bodies to work ingame [b]Edit[/b] Ah ha, I changed the bodygroup stool's lua to say the min amount of bodygroups it goes up to is 1 to 0. I'll uploaded the modified file in a minute [url=http://uppix.net/c/d/7/087fa023ff5caeb492301debdb8f8.html][img]http://uppix.net/c/d/7/087fa023ff5caeb492301debdb8f8tt.jpg[/img][/url] [b]Edit 2[/b] [b]Link is up for the edited bodygroup stool,here is some photos of the bodies you couldn't access before[/b] [url=http://uppix.net/7/1/f/7b4a29079e08784b2bcda29ebd71b.html][img]http://uppix.net/7/1/f/7b4a29079e08784b2bcda29ebd71btt.jpg[/img][/url] [url=http://uppix.net/c/f/4/d9d4f2a579d8dde5d3f3a685b9aa8.html][img]http://uppix.net/c/f/4/d9d4f2a579d8dde5d3f3a685b9aa8tt.jpg[/img][/url]
Well damn. I've been wanting to do this first.
Sorry, you need to Log In to post a reply to this thread.