• help with animation
    2 replies, posted
I have a NPC that someone made on gmod.org and i re-skined it and i can facepose on it perfect. The thing is that i need all the animations that valve made plus custom animations ive made in 3ds max to work on the character. do i just add these lines at the bottom of the mdldecompiler.qc // Sequence SMDs $sequence cra0kalo "cra0kalo" fps 30 $sequence newmoves_01 "newmoves_01" fps 30 $sequence newmoves_02 "newmoves_02" fps 30 $sequence soireedisco "soireedisco" fps 30 $sequence soireedisco_loop "soireedisco_loop" fps 30 $sequence spartakick "spartakick" fps 30 I need custom animations on it plus valves gestures and default ones
If it's a player model that uses the standard valve skeleton, you can just $include the valve animations and gestures in the .qc, like this: [code]$includemodel "humans/female_shared.mdl" $includemodel "humans/female_ss.mdl" $includemodel "humans/female_gestures.mdl" $includemodel "humans/female_postures.mdl"[/code] Obviously replacing those animation libraries with the ones that are appropriate for your model.
omg thanks man i found this out aswell [code]$includemodel "alyx_animations.mdl" $includemodel "alyx_postures.mdl" $includemodel "alyx_gestures.mdl"[/code] give the chick npc alexs animations
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