I have a minor problem while rigging in Blender.
[IMG]http://i.imgur.com/NgDXnWu.png[/IMG]
Sometimes, the mesh gets left behind by the bones. Especially when I'm adding something new to the mesh (ex. Adding an eotech model to a gun)
This is because you are moving the mesh while in object mode. This is a big no no.
Always do it in edit mode.
The reason for this is because moving it in object mode moves along the origin of the model to, which is that small orange dot. If you export and re-import, the model will move back until the origin touches 0, 0, 0.
If you use object mode and you don't want to redo its positioning, then do the following:
1. Press N to open a small side menu.
2. Scroll down the menu and look for the part that talks about the 3D cursor's position.
3. Set it to 0,0,0.
4. Select the object which has it's origin mispositioned.
5. Press CTRL+SHIFT+ALT+C.
6. In the menu that opens, click Origin To 3D Cursor.
And this is a run down of your issue,
[QUOTE=buu342;47798340]This is because you are moving the mesh while in object mode. This is a big no no.
Always do it in edit mode.
The reason for this is because moving it in object mode moves along the origin of the model to, which is that small orange dot. If you export and re-import, the model will move back until the origin touches 0, 0, 0.
If you use object mode and you don't want to redo its positioning, then do the following:
1. Press N to open a small side menu.
2. Scroll down the menu and look for the part that talks about the 3D cursor's position.
3. Set it to 0,0,0.
4. Select the object which has it's origin mispositioned.
5. Press CTRL+SHIFT+ALT+C.
6. In the menu that opens, click Origin To 3D Cursor.
And this is a run down of your issue,[/QUOTE]
Thanks.
One more thing, how come Auto IK doesn't work with c_arms_citizen_skeleton?
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