So, I made a model of door, and I want to use multiple skins, like Skin1,2,3 in hammer editor.
But somehow they don't appear.
[code] $modelname als/DOOR.mdl
$scale 1.0
$body "Body" DOOR.smd
$sequence idle "DOOR" fps 30 ACT_IDLE 1
$surfaceprop "metal"
$cdmaterials "als/"
$collisionmodel "DOOR_COL.smd"
{
$concave
$mass 30
}
$texturegroup "DOOR"
{
{ "DOOR_BLACK" }
{ "DOOR_BLUE" }
{ "DOOR_GREEN" }
{ "DOOR_RED" }
}
[/code]
My model name is DOOR.smd and collision model is DOOR_COL.smd
It compiles fine everything works but it has only default skin the one I applied in 3ds max.
So help me please, I don't want to make like 4 different models for each skin.
By the way here is my materials folder:
[IMG]http://i411.photobucket.com/albums/pp196/arleitiss/untitled-41.jpg[/IMG]
Could be that your materials folder is on your desktop.
no it works fine it just doesn't switch to other texture