• Need help with creating c_model hands
    7 replies, posted
How can you make c_model hands for a playermodel? I know I could just decompile one and see what's inside the QC, but what are the proper steps to making one in blender and compiling a qc for it? Like do I take bones from the citizen arms and just do an automatic weight paint on it or is it a different process? Any help would be appreciated. Thanks.
[url]http://wiki.garrysmod.com/page/Using_Viewmodel_Hands[/url] This has a brief explanation for you, but more importantly it has the source files -- don't decompile anything. I don't use blender so I don't use the blender specifics but I can give you a brief overview. Chop the arms off from your model just below the shoulder, keeping as much of the upperarm as possible along with the forearms and hands. Import the source files provided (either the arms and gloves or arms and hands, it really doesn't matter) and try to match your arms to the same locations so the joints line up and the arms are rescaled if necessary. From there you basically just rig the bones up -- including helper bones. The QC files provided should handle the rest for you.
[QUOTE=CaptainBigButt;47735634][url]http://wiki.garrysmod.com/page/Using_Viewmodel_Hands[/url] This has a brief explanation for you, but more importantly it has the source files -- don't decompile anything. I don't use blender so I don't use the blender specifics but I can give you a brief overview. Chop the arms off from your model just below the shoulder, keeping as much of the upperarm as possible along with the forearms and hands. Import the source files provided (either the arms and gloves or arms and hands, it really doesn't matter) and try to match your arms to the same locations so the joints line up and the arms are rescaled if necessary. From there you basically just rig the bones up -- including helper bones. The QC files provided should handle the rest for you.[/QUOTE] Sweet. I'll try it when I get home.
You can move the bones around while rigging, right?
Yea. Just as long as you dont try resizing or anything.
Generally moving the bones will pose the model if a rig is attached. Check with your modeling program on moving bones through the modifier.
It's also typically a good idea to weight everything abouve the elbow to the forearm as sometimes they will clip through the view port in-game. Make sure the arms don't appear on the sides of the screen with any of the default HL2 weapons, and you should be golden.
[QUOTE=Lucky9Two;47754112]It's also typically a good idea to weight everything abouve the elbow to the forearm as sometimes they will clip through the view port in-game. Make sure the arms don't appear on the sides of the screen with any of the default HL2 weapons, and you should be golden.[/QUOTE] You mean the ones near the upperarm bone?
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