• Invisible Texture is Black
    3 replies, posted
I am trying to make a texture invisible but it always seems to turn into a black square instead of being invisible. Can anyone help me fix this? I am making a 64 by 64 blank in photoshop and deleting everything so the background is alpha and saving it as a vtf with the plugin using the settings below. [IMG]http://i50.tinypic.com/2n7nk8y.png[/IMG] .vtf settings [code] Format: BGRA8888 Mipmap Filter: Box Sharpen Filter: Sharpen Soft Mipmaps: Unchecked Thumbnail: Unchecked Flags: Point Sample No Mipmap No Level of Detail Eight Bit Alpha [/code] .vmt [code] "UnlitGeneric" { "$basetexture" "invisible" "$translucent" 1 "$alpha" 0 "$nocull" 1 "$nodecal" 1 "$nolod" 1 "$vertexalpha" 1 "$vertexcolor" 1 } [/code]
Hmm... this is how I've gotten invisible textures. make a blank file in photoshop, delete the background so you see the checkers, save it as a .png or .tga, use VTF edit to open the .png, then save as a .vtf. You got the translucent set to 1, so is should work....if it doesn't, I have no clue =/
In photoshop are you using an alpha layer or just erasing the background layer?
I am having the same troubles making the scope of the L4D2 G3 invisible. This confuzles and bedaffles me. And frustrates me too.
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