I am trying to make a texture invisible but it always seems to turn into a black square instead of being invisible. Can anyone help me fix this? I am making a 64 by 64 blank in photoshop and deleting everything so the background is alpha and saving it as a vtf with the plugin using the settings below.
[IMG]http://i50.tinypic.com/2n7nk8y.png[/IMG]
.vtf settings
[code]
Format: BGRA8888
Mipmap Filter: Box
Sharpen Filter: Sharpen Soft
Mipmaps: Unchecked
Thumbnail: Unchecked
Flags:
Point Sample
No Mipmap
No Level of Detail
Eight Bit Alpha
[/code]
.vmt
[code]
"UnlitGeneric"
{
"$basetexture" "invisible"
"$translucent" 1
"$alpha" 0
"$nocull" 1
"$nodecal" 1
"$nolod" 1
"$vertexalpha" 1
"$vertexcolor" 1
}
[/code]
Hmm... this is how I've gotten invisible textures. make a blank file in photoshop, delete the background so you see the checkers, save it as a .png or .tga, use VTF edit to open the .png, then save as a .vtf. You got the translucent set to 1, so is should work....if it doesn't, I have no clue =/
In photoshop are you using an alpha layer or just erasing the background layer?
I am having the same troubles making the scope of the L4D2 G3 invisible. This confuzles and bedaffles me. And frustrates me too.
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