This is my first sword model
i followed some tutorials and its looks pretty good imo
//Edit
I need help texturing it
thanks ^^
v1
[IMG]http://i210.photobucket.com/albums/bb116/potatobook/sword.jpg[/IMG]
v2
[IMG]http://i210.photobucket.com/albums/bb116/potatobook/swordv2.jpg[/IMG]
v3
[IMG]http://img705.imageshack.us/img705/5825/swordv3.png[/IMG]
For use in a game, that seems like a good polycount so far. Maybe a little more detail at the flat part of blade. Or just bumpmap it.
bumpmap what ? .. i dont know what u mean :S
Normal map or whatever it is called. The shadow-thingy in textures.
It makes the textures look bumpy.
Normal/bump maps simulate height variation in the texture, for example making a rivet look like it's sticking out of the material even if it's just a flat texture with a normal map applied.
Update!
i added somethin to the middle and made the grip
this is how it looks like
[IMG]http://i210.photobucket.com/albums/bb116/potatobook/swordv2.jpg[/IMG]
what else should i add ??
im out of ideas
thanks for comments
[editline]04:16PM[/editline]
[QUOTE=PLing;18833456]Normal/bump maps simulate height variation in the texture, for example making a rivet look like it's sticking out of the material even if it's just a flat texture with a normal map applied.[/QUOTE]
u know a tutorial about it ? thanks
Add it so the handle has a chain connecting to the persons hand. Also... Pretty fucking epic so far.
Makes me remember the assasin dagger from Arx Fatalis, looks pretty nice.
i think im done with the model
can any1 help me maping it
That's really nice for a first model, usually people tend to think in 2d and make their models flat silhouettes when starting 3d modeling.
haha actually i read tutorials about sword making :<
The only thing I would do is round out the handle a bit but how often are you gonna see it
Update
this is how far i can come
[IMG]http://img705.imageshack.us/img705/5825/swordv3.png[/IMG]
any1 wanna help me texturing it ?
this are just colors
Hm.... You mean skinning it...? I'm not the best but I guess I could help out.
Heh, pretty good for a first model.
Beautiful, but it reminds me a LOT of the Gorlin Shape from FF9
@_@
WANT
I will texture her for you if you can just unwrap it and get rid of the triangles in place for quads (in the modelling world, you should know tris. and n-gons make for bad topology.
I say round the handle.
Awesome I'm a goldmember now.
[QUOTE=Mac2468;18866158]I say round the handle.
Awesome I'm a goldmember now.[/QUOTE]
I noticed a lot of people becoming Gold members recently..
what's all that about anyways?
[QUOTE=Av7xrocker97;18865742]I will texture her for you if you can just unwrap it and get rid of the triangles in place for quads (in the modelling world, you should know tris. and n-gons make for bad topology.[/QUOTE]
i dont know what tris and n-gons are :s
[QUOTE=cNova;18879043]i dont know what tris and n-gons are :s[/QUOTE]
well, a tri. is a triangular face and they can get quite pesky when subdividing(doubling the polygon count and smoothing) or unwrapping/texturing. N-Gons are faces that have more than 4 verticies on them and are peskey for those reasons and the fact that most game engines do not like them. Btw, if you would like me to unwrap/texture the model, just send me the model in either .dae, .obj, or .3ds format.
also, (and this is important to know) what software do you use?
GOOD for first modeling ... It looks like a sword From Prince Of Persia Warrior Within ... The Scorpio Sword !
[editline]01:49PM[/editline]
You need some fantastic Textures to become that model AWESOME ... as PRince of Persia scorpion Sword xD
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