Whenever I taunt with the primary or secondary weapon, the left hand appears to be stuck to the right hand, but when I taunt with melee, the taunt works perfectly. I have no idea what the problem is here. I compiled the model into 3D studio max without any problems, rigged and animated without a problem, and when I compiled I didn't get any errors. Also the animation looks fine in the model viewer.
Here's a video of the bug, and the video below is the taunt I made.
[media]http://www.youtube.com/watch?v=vZeFhRjPJjo[/media]
[media]http://www.youtube.com/watch?v=S8QSyq7ETF8[/media]
It looks like it's being blended with the gestures for those weapons (the way movement animations are). Posting the block that defines the animations in the .QC would be helpful.
[code]$modelname "player/scout_animations.mdl"
$includemodel "player/scout_animations2.mdl"
$include "sharedbones.qci"
$sequence taunt06 "taunt06" fps 30.00 {
{ event AE_WPN_HIDE 0 }
{ event AE_WPN_UNHIDE 80 }
}[/code]
This is how my .QC file looks like, also I am not really sure if I created the sharedbones.qci file the right way. I just went to
[i]sourcesdk_content\tf\modelsrc\player\scout\scripts[/i] and renamed the scout_definebones.qci file to sharedbones.qci
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