• Faceposing in 3ds?
    1 replies, posted
So...here's what I wanna do...I would like to take a citizen head and make like a "shrunken head" type model with its mouth open, etc, etc. I was wondering if there was anyway I could use the existing sliders to "facepose" in 3ds or do I have to mess with the vertex's to get the face I want before I continue?
[QUOTE=Striker89;18779530]So...here's what I wanna do...I would like to take a citizen head and make like a "shrunken head" type model with its mouth open, etc, etc. I was wondering if there was anyway I could use the existing sliders to "facepose" in 3ds or do I have to mess with the vertex's to get the face I want before I continue?[/QUOTE] I think what you're looking for is a VTA import tool for max. Anytime you decompile a ragdoll, you'll get a .vta file along with the .smds. open the vta file with the tool, it will export the model with the face posed as an .smd [url]http://www.facepunch.com/showthread.php?t=712714[/url] VTA importer [url]http://www.wunderboy.org/blog/207[/url] .smd importer These work Great, Trust me Though I can't seem to do the same for gman...
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