• Character Facial Animation Shapekey Set for Left 4 Dead 2 survivors?
    3 replies, posted
Hi. I'm making new survivor model and I want to make facial animation. Is there any guide of making face flexes like this but for survivors (especially - for Zoey): [url]https://developer.valvesoftware.com/wiki/Character_Facial_Animation_Shapekey_Set[/url] ? I made shape keys for my character like in this guide, but it seems that it doesn't fit for survivors as I get error about "Rule for unknown flex AU1AU4R" in compiler.
You can use the FACS set and I'm fairly certain you can use the HWM set as well. I don't have a link on the latter, but for FACS: [url]https://developer.valvesoftware.com/wiki/Character_Facial_Animation_Shapekey_Set[/url] Valve has source files for the QCI files as well.
@CaptainBigButt: yeah, you're right. I took facerules_xsi.qci and standardflex_xsi.qci from source sdk and changed qc, and it works pretty well in game. :) Thanks for the tip.
[QUOTE=CaptainBigButt;47883303]You can use the FACS set and I'm fairly certain you can use the HWM set as well. I don't have a link on the latter, but for FACS: [url]https://developer.valvesoftware.com/wiki/Character_Facial_Animation_Shapekey_Set[/url] Valve has source files for the QCI files as well.[/QUOTE] That's old FACS, the L4D era ones give much better responses. If you have the L4D/2 SDK installed, there are .qc files that break down all facial flexes. Additionally, I've focused on authoring L4D era flexes and if you're a Max user, I have some source qc/max files for download at the bottom of the post [URL="https://internethatemachinae.wordpress.com/2014/02/20/source-eyes-taking-a-closer-look/"]here[/URL].
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