• How do you change the Physics on existing ragdolls?
    4 replies, posted
I heard there was a way to change the physics on ragdolls by getting a physics file from your favorite ragdoll and replacing it with the ragdolls physics file you want to change. If it is possible, is there a way to change the physics of existing models in the game (Like changing the physics of a ragdoll from CSS, HL2, Portal) without using editing programs? I already have an original Combine model that was in an Absolete Combine pack which made the ragdoll have better Phys for posing. [b]Quick photo of the Combine with edited Phy[/b] [IMG]http://i39.photobucket.com/albums/e198/Dark_Angle4682/gm_construct0001.jpg[/IMG]
Since half-life models are rigged to the same skeleton (mostly) you could just replace the .phy file on the non-flexible model with the flexible model's .phy.
Alternatively, you could decompile the model, modify the jointcontrains, and then recompile, distributing the .phy to the models you want to have that flexibility.
[QUOTE=Haxxer;26188660]Since half-life models are rigged to the same skeleton (mostly) you could just replace the .phy file on the non-flexible model with the flexible model's .phy.[/QUOTE] I know about replacing the non flexible phy with the flexible one, I was trying to find out where the Phys file for the non flexibles are located.
You would just have to place the modified .phy in the correct folder for the game that you want to change. In the case of the Combine Soldier, the file would be gameroot/models/Combine_Soldier.phy "gameroot" being the game's root folder - i.e. "hl2" for Half-Life 2, or "hl2dm" for Half-Life 2 Deathmatch.
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