• Importing .Mdl into Blender?
    9 replies, posted
How exactly would I go by putting a .mdl file or a file that has been ported for Gmod into Blender?
[url]http://steamreview.org/BlenderSourceTools/[/url]
[QUOTE=code_gs;48031603][URL]http://steamreview.org/BlenderSourceTools/[/URL][/QUOTE] [T]http://puu.sh/izwad/cafb02b614.png[/T] [T]http://puu.sh/izwfz/866cd30fb6.png[/T] ?
[QUOTE=BigBadWilly;48031633][t]http://i.imgur.com/KJoMnOf.png[/t] [/QUOTE] This is what you're looking for. You can't import .mdl files anywhere. You'll need to decompile it first and import the SMD files. Get Crowbar [url="http://steamcommunity.com/groups/CrowbarTool"]here[/url].
[QUOTE=CaptainBigButt;48031665]This is what you're looking for. You can't import .mdl files anywhere. You'll need to decompile it first and import the SMD files. Get Crowbar [url="http://steamcommunity.com/groups/CrowbarTool"]here[/url].[/QUOTE] He'll want to import the QC since that will import all SMDs and animations with it
Thank you guys ! Ok so after I've imported it and lets say for example I've played around with the model do I go through the same process to report it to gmod or is it different?
Yes, export your SMD, then use Crowbar to recompile your decompiled QC.
Does anyone know how to convert .mdl files and import them into Blender? I've got a Blender Source Filmmaker Tool already but I'm not sure what I need to do now... So should I take the .mdl file and convert it into a Source applicable format and then import it to Steam? I see that you've already helped this person but I still don't understand how to convert an .mdl. The picture below shows my Blender Source Tool addon. https://files.facepunch.com/forum/upload/415551/5cba820f-f50b-470b-af2e-028a876e2e07/image.png
If you read the posts in this 4 year old dead thread you would have found the answer to your first sentence. It's not that hard to read.
Thanks for the help, I just didn't understand how it was written before.
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