• Couple of Questions...
    2 replies, posted
Hey everyone, I've really only messed around with the LUA side of things in Garry's Mod, so I am pretty much brand new to how models work. Couple of questions: - In order to be a pose-able ragdoll, the model must have a skeleton and be rigged already right? (In the case of a humanoid, for example) - If so, a person could just de-compile the model, add in the proper QC animations for say, a male humanoid, recompile it, and then have a working NPC or Playermodel (depending on which animations were included)? What I'm getting at here is that there are so many ragdoll/posable models that people make, but so few of those are made into NPC's and Playermodels. Am I wrong in one of my above assumptions, or do people just choose not to go beyond posable ragdolls? Thanks in advance for your help! - S
Yes for a ragdoll the model must be rigged to a skeleton, have phys and similar things. The important thing here is, that any skeleton will do as long as it is functional. The only exception being finger posing which requires you to name the bones correctly. But for NPC and playermodels you require a specific skeleton - namely the valve biped. Which has all the correct animations etc. Most people either use custom skeleton or don't rerig the model from their respective original rigs.
[QUOTE=wraithcat;26135626]Yes for a ragdoll the model must be rigged to a skeleton, have phys and similar things. The important thing here is, that any skeleton will do as long as it is functional. The only exception being finger posing which requires you to name the bones correctly. But for NPC and playermodels you require a specific skeleton - namely the valve biped. Which has all the correct animations etc. Most people either use custom skeleton or don't rerig the model from their respective original rigs.[/QUOTE] Ahh I see, that makes alot of sense. That's too bad -- there are so many great humanoid models out there, yet so few that can be made into NPC's. :( Thanks for the help though!
Sorry, you need to Log In to post a reply to this thread.