I'm just wondering. Are certain games a lot harder to port from which causes this? Even then, how is it that games which are said to be hard to port from still HAVE models released on Facepunch? (Like Mass Effect, which when ripped the textures are like rainbow colored or so I heard) Whereas other games have models ported much easier. (Although from what I've heard on that, some games have easy ripping. Some of the work is already done. Already rigged and with textures)
Are certain game engines just impossibly hard to port from, or does no one expend the effort?
Also, one gripe: What IS it with people making more soldier models? We've got more of those than anything else, and most are CSS reskins made to look like MW2 or something else. Does facepunch just have a hardon for soldier models or something?
What other games are you wanting to see models ported from? Not every request is going to be fulfilled, and I think there are a fair variety of games which people are releasing models for. Sure it's always nice to have more (although there are a LOT of military models being released all the time...I agree with you there), but unless you or I are willing to take the time or muster the effort to learn to port things (not happening in my case) we're just going to have to be patient.
I port from Mass Effect because I enjoyed the game and I'd like to see people pose my models. That's about it. If I find a game that enjoyed as much as the Mass Effect series, expect ports from me. Otherwise, I won't bother.
[QUOTE=Darthvoorhee;25933215]I'm just wondering. Are certain games a lot harder to port from which causes this?[/QUOTE]
Yes, some games are easier or harder to port from. Stuff like PS3/360 games are almost completely impossible, while most Unreal Engine games are quite easy, just as an example.
[QUOTE=Darthvoorhee;25933215]Even then, how is it that games which are said to be hard to port from still HAVE models released on Facepunch? (Like Mass Effect, which when ripped the textures are like rainbow colored or so I heard) Whereas other games have models ported much easier. (Although from what I've heard on that, some games have easy ripping. Some of the work is already done. Already rigged and with textures)[/QUOTE]
It all depends on if the modeller thinks it's worth it. For instance, Halo 3 models have been ported, despite being nigh-impossible. Yet nobody has even looked at porting models from that game Uwe Boll made.
[QUOTE=Darthvoorhee;25933215]Are certain game engines just impossibly hard to port from, or does no one expend the effort?[/QUOTE]
Both. The scarce resource is modellers, not games to port from. We have to prioritize our time, work on the things we most want to work on. That's why you tend to see a lot of models from just a few big-name games - a bunch of modellers were fans of the game, and ported a lot from it.
[QUOTE=Darthvoorhee;25933215]Also, one gripe: What IS it with people making more soldier models? We've got more of those than anything else, and most are CSS reskins made to look like MW2 or something else. Does facepunch just have a hardon for soldier models or something?[/QUOTE]
Yeah, a lot of people here are big on the "modern military combat" thing. And yes, a lot of people think they should move on to something more interesting.
[QUOTE=Drainwater;25933788]What other games are you wanting to see models ported from? Not every request is going to be fulfilled, and I think there are a fair variety of games which people are releasing models for. Sure it's always nice to have more (although there are a LOT of military models being released all the time...I agree with you there), but unless you or I are willing to take the time or muster the effort to learn to port things (not happening in my case) we're just going to have to be patient.[/QUOTE]
I'm not requesting anything. As I had said, I'm just curious as to why.
[editline]8th November 2010[/editline]
[QUOTE=gman003-main;25934665]Yes, some games are easier or harder to port from. Stuff like PS3/360 games are almost completely impossible, while most Unreal Engine games are quite easy, just as an example.
It all depends on if the modeller thinks it's worth it. For instance, Halo 3 models have been ported, despite being nigh-impossible. Yet nobody has even looked at porting models from that game Uwe Boll made.
Both. The scarce resource is modellers, not games to port from. We have to prioritize our time, work on the things we most want to work on. That's why you tend to see a lot of models from just a few big-name games - a bunch of modellers were fans of the game, and ported a lot from it.
Yeah, a lot of people here are big on the "modern military combat" thing. And yes, a lot of people think they should move on to something more interesting.[/QUOTE]
Thanks for the answers. They were helpful. So a lot of the stuff I guessed were right.
I know that PS3 and 360 are almost completely impossible to port from, I've heard numerous claims to such on many request threads.
So it is based on "worth." And the games they greatly enjoyed.
Even though we have as much soldiers as we would ever need. So many variants that I doubt ALL of them could be used in a single comic (Clarification: I don't mean a comic strip, I mean like a comic series) or machinima without it seeming to drawn out and unfocused. (If it could, it would take a very long time. I'd say about as much time and planning as a typical hollywood movie. The resulting machinima would likely be that long too.)
[QUOTE=gman003-main;25934665]
...that game Uwe Boll made.
[/QUOTE]
Uwe Boll made a game?! O_____o
It must have been terrible.
But pretty much everything that these two gents just said. I'm learning how to rip, port, and rig myself, so maybe once I'm finished up with my own endeavors I'll be available for aid alongside these gents.
Not all games have porting tools. In fact, very few actually do. The ones that do, some of them are harder to port from than others; for example, L4D2's common infected and Mass Effect's strange textures. Some porting tools are different than others. Some might export bones which makes it much easier, some might export with flipped polygons, weird scales, weird t-poses, etc. This basically cuts down porting into the minority, with very few games being able to be ported from because a lot of them use different engines and different developers etc.
[QUOTE=Squiddy;25942783]Uwe Boll made a game?! O_____o
It must have been terrible.
But pretty much everything that these two gents just said. I'm learning how to rip, port, and rig myself, so maybe once I'm finished up with my own endeavors I'll be available for aid alongside these gents.[/QUOTE]
Well, he made a movie that was made into a game. Since a) all Boll movies suck, and b) games based on movies suck, by the law of commutative suckitude, it's the worst game ever made. It was called "Tunnel Rats" or something. I won't even waste my time looking it up.
It's a slew of the things you mention actually.
a) Some game engines are just highly annoying to port from, with the most easiest being various UE3 engines. But even that isn't always true. - Endwar is impossible, Rs6v2 requires a bunch of jacking around to get right texture sizes.
b) Most models are soldier models because most modding communities focus on soldier games. It's just so much easier to port a model if you have tools to work with. Likewise a lot of people that port models port models to see them downloaded.
There's generally two things that get downloaded. Tacticool stuff and semi nude females. There's exceptions of course but this is the sad truth.
When you think about games with a good selection of models that aren't soldier and are easily porteable. The only one that comes to mind is Sims3 which doesn't have all that great models. Otherwise there's a bunch of games with nice realistic models, but are only rippable with 3dxripper with no modding tools.
c) Lastly effort. Even if you can port from a game it still takes some effort - most of all if you have to remake some bones, create facial animations, fix up smoothing errors etc etc. In this way you'll usually prioritise. Most people tend to work on models that need the least work first. If the model is rippable in a t-pose - awesome. If it comes with an already working skeleton - even bloody better.
For instance I still have plans to port jericho nazi monsters, I just can't really be bothered to first rip them, semi rig them to be able to t-pose them, really rig them and then work on various texture issues. Just a lot of annoying work.
Also, some companies might come down on you for porting models, even if you're not making money off it.
Porter doesn't mean modeller, you can port model without knowing anything in modelling anyway that's just a little detail. I think most porter don't release stuff or only make military stuff because it get more popular. I will take tanks as example ( I know I'm repetitive), none give a shit so it take me like months to make a good pack then release.
On topic of porting, the program Umodel, which can easily get models from heaps of Unreal Engine games, says it supports Gears of War 2.
So how would that be achieved? Could we try getting Gow 2 models, or has this already been tried?
[QUOTE=shadow_of_intent;25946458]On topic of porting, the program Umodel, which can easily get models from heaps of Unreal Engine games, says it supports Gears of War 2.
So how would that be achieved? Could we try getting Gow 2 models, or has this already been tried?[/QUOTE]
Umodel doesn't support all game that use Unreal Engine, look at Red Ochestra, only some model are portable and they don't have proper texture. I think there is a website with Umodel supported game list.
[QUOTE=beat the zombie;25946772]Umodel doesn't support all game that use Unreal Engine, look at Red Ochestra, only some model are portable and they don't have proper texture. I think there is a website with Umodel supported game list.[/QUOTE]
The site does list GoW2 as usable. Now, this is all speculation on my part, but I think the way to go about it would be like this:
1) rip the game disk to your hard drive
2) Extract the files needed from the ISO (I'm assuming 360 discs aren't UDF formatted)
3) Run UModel on the extracted files to convert to editable format
[QUOTE=beat the zombie;25946772]Umodel doesn't support all game that use Unreal Engine, look at Red Ochestra, only some model are portable and they don't have proper texture. I think there is a website with Umodel supported game list.[/QUOTE]
[url]http://www.gildor.org/projects/umodel/compat[/url]
[QUOTE=Darthvoorhee;25933215]I'm just wondering. Are certain games a lot harder to port from which causes this? Even then, how is it that games which are said to be hard to port from still HAVE models released on Facepunch? (Like Mass Effect, which when ripped the textures are like rainbow colored or so I heard) Whereas other games have models ported much easier. (Although from what I've heard on that, some games have easy ripping. Some of the work is already done. Already rigged and with textures)
Are certain game engines just impossibly hard to port from, or does no one expend the effort?
Also, one gripe: What IS it with people making more soldier models? We've got more of those than anything else, and most are CSS reskins made to look like MW2 or something else. Does facepunch just have a hardon for soldier models or something?[/QUOTE]
it's a combination of these factors. but yes i am frustrated with the trend of porting every single models from crappy games like call of duty. frankly, one midget model is enough just for the novelty of it. but all 50 or whatever models from the game(and they all look identical with slight variations), is a bit of a waste of time, imo.
i just got a student license for 3dsmax and i've downloaded dxripper so hopefully we'll see some variety. i've got my eyes set on assassins creed for their realistic medieval stuff.
[QUOTE=jason278;25947030][url]http://www.gildor.org/projects/umodel/compat[/url][/QUOTE]
you are good at this stuff right. if i dont ask personally i dont get answered. I was Wondering if you could port the X-Men Origins: Wolverine Model And Maybe a Damnation Model for me. Thanks a bunch man.
this is something about the wolverine i think. [url]http://www.gildor.org/smf/index.php?topic=101.0[/url]
eve online model look like simple to port but their is a lot of work to do with material because eve online dont use the same material system than other game like source game
Some people are just lazy. Either they don't own the game, or they don't like the models.
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