• Blender To Gmod (Need Guide)
    2 replies, posted
Can sombody send me a playermodel rig and tell me how to make a playermodel i have a project some of you might like. (Also can you give me a link to a qc generator). Try to guess who it is!! [IMG]https://lh3.googleusercontent.com/PLUkNyyjVF9gqutELj0bE95qG3vXttaJj8QAi00HVaLhva0pUIf7VhveO6mWSTbYCjyHfLE=s85[/IMG]
I don't know if this answers your question but it may be a good start. you need these programs *blender (if you are editing it)(you probably already have it) *a extension for blender making it compatible with SMDs *Notepad++ *crowbar *GCFscape go to the folder your games content is in aka: steam/steamapps/(i assume your using gmod)/Garrysmod/garrysmod find a VPK file with existing playermodels (i don't know which VPK is it so google it) and DRAG the files: .mdl .sw....and the others with the model you wish to edit into a folder use crowbar to to turn the MDL into a smd open the smd in blender (remember to install the extension or you can't open it) do your modifacations (remember to use VERTEX GROUPS to apply you modifactions (if you already have a model that is not related to your MDL from the game files you still need to use the other for a reference for bones and vertex groups) when your done export as SMD (if you get an error go to scene and give it a export path) (it will be named whatever your object was named, like if its called cube.001 it will export cube.001.smd) a QC file can be edited useing Notepad++ you can get one from your referance model (remember to rename textures and models to match your SMD and textures) use .VTFs for textures but use VMTs to allow QC to read them basically VMT is a bridge from VTF to QC (with other stuff) use a file that comes with most valve games called Studiomdl or mdlstudio, (i can't remember) don't click it (it dose not do anything) drag your qc into MDLstudio and watch (studiomdl can't create folders you must set them up)(i have no clue where) you may have to troubleshoot because i have been trying to make a gun for TF2 and i have been doing a simaler process and right now the only error is a missing texture. i don't know if that was exactly right but its a start take it with a grain of salt [editline]13th July 2015[/editline] also my guess: obama [editline]13th July 2015[/editline] your probably going to need a better tutorial than me
Grab source files from here: [url]http://wiki.garrysmod.com/page/Player_model_compilation[/url] You don't need to grab animation sources. Just take skeleton from players sources and rig your character to it. I won't recommend decompiling existing playermodels as it breaks hitboxes and some other weird things.
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