I couldn't help but notice the command on the VDC site
https://developer.valvesoftware.com/wiki/$envmap
[code]
$envmapframe <int>
The frame to start an animated cubemap on.
[/code]
Does anyone know how to create an animatable cubemap? or what the purpose of this is?
You should be able to change the envmapframe with a proxy.
[QUOTE=wraithcat;36665954]You should be able to change the envmapframe with a proxy.[/QUOTE]
Any idea how it would be scripted?
Something like this?
[code]
"Proxies"
{
"AnimatedTexture"
{
"animatedTextureVar" "$envmap"
"animatedTextureFrameNumVar" "$frame"
"animatedTextureFrameRate" "1"
}
}
[/code]
[QUOTE=cra0kalo;36672576]Any idea how it would be scripted?
Something like this?
[code]
"Proxies"
{
"AnimatedTexture"
{
"animatedTextureVar" "$envmap"
"animatedTextureFrameNumVar" "$frame"
"animatedTextureFrameRate" "1"
}
}
[/code][/QUOTE]
Try
[code] "Proxies"
{
"AnimatedTexture"
{
"animatedtexturevar" "$envmap"
"animatedtextureframenumvar" "$envmapframe"
"animatedtextureframerate" 12
}
}
"$model" 1
}
[/code]
[QUOTE=wraithcat;36681235]Try
[code] "Proxies"
{
"AnimatedTexture"
{
"animatedtexturevar" "$envmap"
"animatedtextureframenumvar" "$envmapframe"
"animatedtextureframerate" 12
}
}
"$model" 1
}
[/code][/QUOTE]
I don't see how I could make one of these :(
[IMG]http://puu.sh/HlnM[/IMG]
The problem is that the vtf container stores multiple textures as either skybox textures [i]or[/i] animated textures. To the best of my knowledge, you cannot do both.
So you have to choose if you wanna have frames for animation or a 6 sided cubemap.
Maybe this is just a left over from development.
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