Can someone please import this model into the Source engine?
19 replies, posted
[url]https://dl.dropbox.com/u/1467131/LazerWep.max[/url]
It's made in 3DS max. I've experienced countless problems importing models into the source engine before, so I'll just stop trying.
[media][IMG]http://i149.photobucket.com/albums/s52/hemblahem/lazer2.png[/IMG][IMG]http://i149.photobucket.com/albums/s52/hemblahem/LAZER-1.png[/IMG][/media]
My gratitude to whoever does this. :v:
Also, I'm not sure if the source engine supports smoothing groups...
If it does, can you please add some to all the circular areas of the object?
Missing materials.
Hint: Upload the materials you've applied to this model.
[QUOTE=cameleot;19129002]Missing materials.[/QUOTE]
I used the material libary materials, and since I then don't know what materials you have, I'll just have to ask you to do it yourself.
[img]http://i149.photobucket.com/albums/s52/hemblahem/Lazer.png[/img]
It's extremely simple. Just those general colors would do. No need for fancy texture mapping.
Okay, I'll just whip those textures up.
Thanks a lot dude.
Pretty sure this works fine even though I haven't tested this in game, so take some pics of it and show me.
I made the collisions very good.
[url=http://solidfiles.com/d/7EKY][img]http://solidfiles.com/info_imgs/7EKY.jpg[/img][/url] (Fixed)
(Or just rename the .vtf file called 1.vtf and the 1.vmt file, and inside the .vmt number 1 to 4.)
Great job. Only two things:
Scale down a bit. (50%?)
Fix the texture on the tip of the thing.
[IMG]http://i149.photobucket.com/albums/s52/hemblahem/gm_flatgrass0038.jpg[/IMG]
[IMG]http://i149.photobucket.com/albums/s52/hemblahem/gm_flatgrass0039.jpg[/IMG]
Okay.
[editline]09:16PM[/editline]
Good or too small? (Sorry, I don't know how big/small you want it to be)
[img]http://i47.tinypic.com/o6k6qa.jpg[/img]
Woah apply some smoothing groups
It should prove to be handy.
Can you make it a biiiit bigger? Like this:
[IMG]http://i149.photobucket.com/albums/s52/hemblahem/Utennavn-2.jpg[/IMG]
And re-name the small one laser_small. Both can be used. :v:
Thanks for your time and effort yet again.
[editline]11:36PM[/editline]
[QUOTE=cloud_strife;19131133]Woah apply some smoothing groups[/QUOTE]
I'm a complete retard in the world of 3D, but won't that increase the poly count?
Glad I was helpful, [url=http://solidfiles.com/d/vabv][img]http://solidfiles.com/info_imgs/vabv.jpg[/img][/url]
[QUOTE=Zemog;19131255]I'm a complete retard in the world of 3D, but won't that increase the poly count?[/QUOTE]
Nope. That's the point.
[editline]03:05PM[/editline]
Look, all I did was weld the vertices together (was this made in max?) and apply some smoothing groups. There is the same number of polygons and like a third the number of vertices.
[IMG]http://img121.imageshack.us/img121/9387/smoothed.png[/IMG]
[editline]03:05PM[/editline]
Now that cone has smoothing errors, but as a modeler you need to find a way around that.
Well, the model is relatively small anyway, it won't matter.
This one I'm making however:
[IMG]http://i149.photobucket.com/albums/s52/hemblahem/AAAAAAAAAAh.png[/IMG]
Could use some smoothing.
It's going to be this large:
[IMG]http://i149.photobucket.com/albums/s52/hemblahem/SzeM8rz.png[/IMG]
Uh, I already made your model dude.. [img]http://img689.imageshack.us/img689/2964/render6.png[/img]
Hem... the beta was 26th, and when I'm short of time I didn't really have a choice since you didn't reply. Got to get the models up so the coding can get up to speed.
Huh, I probably wasn't online, anyways.
Well, new mission:
[url]https://dl.dropbox.com/u/1467131/SawBladeStucco.max[/url] needs the same job as the thing above. Preferably with some smoothing groups. Textures may be MIA, but just make it gray-ish. A saw-blade like color.
Needs to be this size too:
[img]http://i149.photobucket.com/albums/s52/hemblahem/SzeM8rz.png[/img]
That's the last model I need imported. :kiddo:
I'll leave that to someone else because I suck.
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