• Reversing the entire animation from a point?
    2 replies, posted
I'm currently doing a custom viewmodel for the first time, and also my first steps into animating. So I did the fire animation, and now I want to do the reload animation. The problem is though that I have to fill in numbers since I want everything to be positioned correctly. But I was wondering: What if you could just do the animation till the half point (So the part where you have to start putting it all back) and then just re-import the animation only reverse it. Is this possible (In milkshape 3d) or not? Also for some reason when I animate the mag, it starts moving at frame 1.
There's probably an option to just mirror/reverse the animation.
Yeah, I just figured out that in Max there's a option to import the animation reversed, so I've asked a friend of mine to import it reversed, and then export it under a different name. Then in milkshape I'll append the animations and hope that it'll turn out ok. I'm starting to think that the issue with the mag has something to do with milkshape, maybe a bug/glitch. If anyone could do the final frames for me (only 5 or so) it would really help me out. All that there has to be done is that the hand grabs the mag and moves out of screen.
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