Hey guys, I need some help really bad.
I just made a hat, and the skin families are not working.
whenever I view it in model viewer alone, I change the skin and it reverts to the original texture.
I don't know if it is a syntax error or what... help me please!
here is my .qc
[ $cd "C:\Program Files (x86)\Steam\steamapps\benhenry96\team fortress 2\tf\models\player\items\pyro\decompiled\Clown_hat"
$modelname "player\items\pyro\attendant.mdl"
$model "Body" "attendant.dmx.smd"
$cdmaterials "models\player\items\pyro\"
$texturegroup skinfamilies
{
{ "clown_hat.vmt" }
{ "clown_hatblue.vmt" }
}
$hboxset "default"
$hbox 0 "bip_head" -4.193 -11.071 -3.872 4.347 0.000 5.724
// Model uses material "models/player/items/pyro/attendant.vmt"
$surfaceprop "cloth"
$illumposition 3.725 0.077 74.025
$sequence idle "idle" loop fps 30.00
$collisionmodel "phymodel.smd"
{
$mass 21.7
$inertia 1.00
$damping 0.00
$rotdamping 0.00
}
]
Thanks.
Does clown_hatblue.vmt point to clown_hatblue.vtf?
Sometimes HLMV doesn't want to load TF2 skingroups, you should try it ingame.
ok, I tried it in-game and it doesn't work.
Henry, I looked and looked a million time, and no, it doesn't.
[QUOTE=benjaminh96;26282122]ok, I tried it in-game and it doesn't work.
Henry, I looked and looked a million time, and no, it doesn't.[/QUOTE]
Can you post the .vmt's of the both textures? Also, you don't need to have the ".vmt" in the end when defining skinfamilies.