Decompile and add this line near the bottom where it says $includemodel and then recompile. Just tested it and it worked. Had to remove all the lods though because they gave me errors.
[code]$includemodel "m_anm.mdl"
$includemodel "m_gst.mdl"
$includemodel "m_pst.mdl"
$includemodel "m_shd.mdl"
$includemodel "m_ss.mdl"
$includemodel "humans/male_shared.mdl"
$includemodel "humans/male_ss.mdl"
$includemodel "humans/male_gestures.mdl"
$includemodel "humans/male_postures.mdl"[/code]
[QUOTE=nayr7259;26516537]Decompile and add this line near the bottom where it says $includemodel and then recompile. I don't know if it has the same bones as the citizens and if it isn't then it won't work.
[code]$includemodel "m_anm.mdl"
$includemodel "m_gst.mdl"
$includemodel "m_pst.mdl"
$includemodel "m_shd.mdl"
$includemodel "m_ss.mdl"
$includemodel "humans/male_shared.mdl"
$includemodel "humans/male_ss.mdl"
$includemodel "humans/male_gestures.mdl"
$includemodel "humans/male_postures.mdl"[/code][/QUOTE]
Alright I'll try that.
[editline]6th December 2010[/editline]
Fuck I lost all my tools...
[editline]6th December 2010[/editline]
It uses different bones I guess, it has it's own animation models.
No it doesn't.
[editline]5th December 2010[/editline]
It just worked for me when I recompiled with the lines added to the qc.
It works.
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