• Metrocop on citizen rig.
    4 replies, posted
Need the extra animations. Thanks.
Decompile and add this line near the bottom where it says $includemodel and then recompile. Just tested it and it worked. Had to remove all the lods though because they gave me errors. [code]$includemodel "m_anm.mdl" $includemodel "m_gst.mdl" $includemodel "m_pst.mdl" $includemodel "m_shd.mdl" $includemodel "m_ss.mdl" $includemodel "humans/male_shared.mdl" $includemodel "humans/male_ss.mdl" $includemodel "humans/male_gestures.mdl" $includemodel "humans/male_postures.mdl"[/code]
[QUOTE=nayr7259;26516537]Decompile and add this line near the bottom where it says $includemodel and then recompile. I don't know if it has the same bones as the citizens and if it isn't then it won't work. [code]$includemodel "m_anm.mdl" $includemodel "m_gst.mdl" $includemodel "m_pst.mdl" $includemodel "m_shd.mdl" $includemodel "m_ss.mdl" $includemodel "humans/male_shared.mdl" $includemodel "humans/male_ss.mdl" $includemodel "humans/male_gestures.mdl" $includemodel "humans/male_postures.mdl"[/code][/QUOTE] Alright I'll try that. [editline]6th December 2010[/editline] Fuck I lost all my tools... [editline]6th December 2010[/editline] It uses different bones I guess, it has it's own animation models.
No it doesn't. [editline]5th December 2010[/editline] It just worked for me when I recompiled with the lines added to the qc.
It works.
Sorry, you need to Log In to post a reply to this thread.