Trying to make a hollow prop but it's making my face hurt.
Bottom is what it should be, top is what it is. It kind of merges a generated phymodel with my custom one.
[img]http://cubeupload.com/files/51b67cpieceofpoop.png[/img]
QC
[quote]
$cd "C:\Documents and Settings\Home\My Documents\Junk\Projects\ascotbailey"
$modelname "mafia2/vehicles\ascotbailey.mdl"
$scale 1.00
//$staticprop
$cdmaterials "models/mafia2/ascotbailey"
$body "Body" "reference.smd"
$sequence "Idle" "reference.smd" fps 30 ACT_IDLE 1
$surfaceprop "metal"
$collisionmodel "phymodel.smd" {
$concave
$mass 90
}
[/quote]
Each element of the phymodel is a separate object rigged to the root bone. Everything has the same smoothing group, if that matters. The reference .SMD is also weighted to the root bone.
I think everything ought to have a different smoothing group I believe.
Tried that, no difference.
[editline]18th December 2010[/editline]
I tried linking the objects to the root bone and I tried flipping the normals, but still nothing. I am going to fucking punch a wall right away.
[editline]18th December 2010[/editline]
Haha fuck yes, I fixed it. I should have pasted the compile log. I got an error saying that parts of the PHY were too thin (I had 2 planes on one area) and that disrupted it and generated a normal phymodel over the custom one. Thanks for the help, babe.
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