• Quake 3 playermodels.
    34 replies, posted
Helo guys. So, i decided to make some Quake 3 player models, but i can't rip them. So, it will be nice if someone give me some models in T-pose. Thanks. Models i need are visor and grunt, i prefer them firstly. Thanks in advance! As you can see, i'm making quake characters for upset's quake 3 gmod gamemode. I'll try to make all characters, but it will take a long time because i have to t-pose them myself. At the moment i have 4 characters done with all their skins: Bitterman, Grunt, Visor and Ranger.
Since they're vertex animated, you'll have to T-pose them yourself.
[QUOTE=Just a guy;45452727]Since they're vertex animated, you'll have to T-pose them yourself.[/QUOTE] Hmmm, ok, that's will be hard...
As far as ripping goes, the .pk3 file format is the exact same as a .zip file so if you just rename the pak files to have a .zip extension you can extract them like a .zip and you will have the models in a .md3 format Each playermodel is made of three separate models though
[QUOTE=WrathOfCat;45455185]As far as ripping goes, the .pk3 file format is the exact same as a .zip file so if you just rename the pak files to have a .zip extension you can extract them like a .zip and you will have the models in a .md3 format Each playermodel is made of three separate models though[/QUOTE] Yeah, i know it. But the main problem that models doesn't have reference pose, and it makes rig harder
[QUOTE=Just a guy;45452727]Since they're vertex animated, you'll have to T-pose them yourself.[/QUOTE] i dont recall quake 3 being vertex animated [editline]21st July 2014[/editline] i guess it was, thought only quake 1 and 2 had it
So, after around 3 - 4 hours, i've rigged this guy. I'm gonna add team skins plus Gorre skin, and maybe port another models. [IMG]https://pp.vk.me/c614830/v614830276/18f88/gcV5lWu8DpU.jpg[/IMG] [IMG]https://pp.vk.me/c614830/v614830276/18f92/_8g4_lnAgdg.jpg[/IMG] [IMG]https://pp.vk.me/c614830/v614830276/18f9c/9YpL-SODbhk.jpg[/IMG] [editline]29th July 2014[/editline] And guys, is it possible to add sounds to player model? E.g. Jump sound, hurt sound, etc?
I've added some skins [IMG]https://pp.vk.me/c614830/v614830276/19177/ox6eB4VWIPQ.jpg[/IMG] [IMG]https://pp.vk.me/c614830/v614830276/191a1/-rYRsDrh1WQ.jpg[/IMG]
Some updates [IMG]https://pp.vk.me/c614830/v614830276/19df8/_L0HYzyBwvc.jpg[/IMG]
Great work so far, keep at it!
You gonna do my main man Klesk? If so I wanna do a small overhaul on him once you port him.
[QUOTE=The Kins;45586909]Great work so far, keep at it![/QUOTE] Thanks :) [editline]4th August 2014[/editline] [QUOTE=Vipes;45586993]You gonna do my main man Klesk? If so I wanna do a small overhaul on him once you port him.[/QUOTE] maybe, i'm planning to port sarge and crash next
[QUOTE=Pechenko_121;45586994]Thanks :) [editline]4th August 2014[/editline] maybe, i'm planning to port sarge and crash next[/QUOTE] I figure I'll help you, and went snooping in pak3s of Quake Live. Extracted them all.. but yet. [t]http://i.imgur.com/D841bfw.png[/t] I'm pretty sure there are more than 3 characters.
[QUOTE=Vipes;45587195]I figure I'll help you, and went snooping in pak3s of Quake Live. Extracted them all.. but yet. [t]http://i.imgur.com/D841bfw.png[/t] I'm pretty sure there are more than 3 characters.[/QUOTE] I already have all characters, i mean, that i'll port sarge and crash next, because it's so hard to set them in t-pose [editline]4th August 2014[/editline] [QUOTE=Vipes;45587195]I figure I'll help you, and went snooping in pak3s of Quake Live. Extracted them all.. but yet. [t]http://i.imgur.com/D841bfw.png[/t] I'm pretty sure there are more than 3 characters.[/QUOTE] how do you open qlive packs?
[QUOTE=Pechenko_121;45587281]I already have all characters[/QUOTE] Yeah, you have the Quake 3 ones. Supposidly Live ones have bigger textures and a bit better models. [url]http://www.quakelive.com/forum/showthread.php?22539-How-to-use-Quakelivedec[/url]
[QUOTE=Vipes;45587333]Yeah, you have the Quake 3 ones. Supposidly Live ones have bigger textures and a bit better models. [url]http://www.quakelive.com/forum/showthread.php?22539-How-to-use-Quakelivedec[/url][/QUOTE] wow, thanks for your help! I thought that qlive packs are protected...
Any more news on these? I loved your Serious Sam 3 port and it'd be great to have Ranger and Grunt running around with their detailed Q3A models instead of their battered old Q1/2 models. :smile:
[QUOTE=Pechenko_121;45532528]So, after around 3 - 4 hours, i've rigged this guy. I'm gonna add team skins plus Gorre skin, and maybe port another models. [IMG]https://pp.vk.me/c614830/v614830276/18f88/gcV5lWu8DpU.jpg[/IMG] [IMG]https://pp.vk.me/c614830/v614830276/18f92/_8g4_lnAgdg.jpg[/IMG] [IMG]https://pp.vk.me/c614830/v614830276/18f9c/9YpL-SODbhk.jpg[/IMG] [editline]29th July 2014[/editline] And guys, is it possible to add sounds to player model? E.g. Jump sound, hurt sound, etc?[/QUOTE] I don't think it's possible for the model itself but you could probably add a Lua script in the autorun folder that plays the sounds when you play as that model.
Yeah, i'll continue work on models at the thursday, at the moment, i'm start making ranger.
So guys, i've done 3 characters at the moment, you can check them if you'll download Quake 3 Gmod. [url]http://steamcommunity.com/sharedfiles/filedetails/?id=160207505&searchtext=Quake[/url]
Long time ago I made Doom playermodel for UT99 (lol). If I find this, I can send for you sourcefiles via PM, they are already rigged but are little needed to be modified.
[QUOTE=xDShot;45793060]Long time ago I made Doom playermodel for UT99 (lol). If I find this, I can send for you sourcefiles via PM, they are already rigged but are little needed to be modified.[/QUOTE] oh, it will be awesome
As I recall, there's already a number of ports of the Q3A Doom model to Source. I've seen Gmod and L4D2 versions, at least. Might be a good starting point unless you want to do some more re-rigging...
Hello guys. Sorry for long inactivity as i absolutely forgot about Quake Models i make. But recently i've started playing Quake Live again and decided to continue my work. So here what i've made: [IMG]https://pp.vk.me/c624229/v624229276/1da84/ad-9Usxq6AA.jpg[/IMG] Hope that all my next ports will look better as i gain some knowledge in 3ds max :)
some new screenes with bitterman :) [IMG]https://pp.vk.me/c624229/v624229276/1db76/I6mnYpmD7oA.jpg[/IMG] [IMG]https://pp.vk.me/c624229/v624229276/1db80/4h3P-43HstA.jpg[/IMG] [IMG]https://pp.vk.me/c624229/v624229276/1db8a/fECU5kBevmg.jpg[/IMG]
I'm done with bitterman, next guy will be keel :) [IMG]https://psv4.vk.me/c609827/u50600276/docs/0fe17dba9246/impressive1.jpg?extra=x4MwVZb6wYrA3oXaY4ByvE9l0D9OMCi_Rvh3Z55aH_rNxC-4k5qAOS0UCqkBImmSQoHoGpWFdVCpotdygfsXkjdbYF__oQ[/IMG] [editline]6th March 2015[/editline] decided to port Crash firstly [IMG]https://pp.vk.me/c624229/v624229276/1de58/5Qof-OhqPFQ.jpg[/IMG]
Kelisk soon?
[QUOTE=Vipes;47365468]Kelisk soon?[/QUOTE] I think yes but i don't know how to rig his calves properly
[QUOTE=Pechenko_121;47366127]I think yes but i don't know how to rig his calves properly[/QUOTE] Look at any Halo Elite playermodel really. That should help.
ok, i'll try then ;)
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