I have a completed model; textured, rigged and skinned, but I have no idea where to start for exporting the model out.
Can someone point me in the right direction or give me a bit of help on this? The model has been an on going project for 2 years and I would really like to get it done and get to use it in source filmmaker.
Post a picture of the model.
[QUOTE=FunnyStarRunner;37381031]Post a picture of the model.[/QUOTE]
You're gonna have to write a .qc file with all the required data: The model name, surface properties, bone angles and limits, etc.
I'd check out the Valve wiki:
[url]https://developer.valvesoftware.com/wiki/QC[/url]
Here is a picture of it
[url]http://i.imgur.com/gEKgh.jpg[/url]
Not sure how i can hide the controls and such
[editline]23rd August 2012[/editline]
[QUOTE=Sgt. Lulz;37381065]You're gonna have to write a .qc file with all the required data: The model name, surface properties, bone angles and limits, etc.
I'd check out the Valve wiki:
[url]https://developer.valvesoftware.com/wiki/QC[/url][/QUOTE]
Oh jeez, thats a bit hard to understand for me, just a little
[QUOTE=Zarukei;37381118]Here is a picture of it
[url]http://i.imgur.com/gEKgh.jpg[/url][/QUOTE]
I'm sorry I asked.
Sorry, you need to Log In to post a reply to this thread.