Anyone know where I can find them?
Post 'em if you know 'em
What do you mean
[editline]20th December 2010[/editline]
The common/uncommon infected can't really be fixed without painstakingly redoing the colors of the textures by hand.
[QUOTE=Henry Townshend;26839567]What do you mean
[editline]20th December 2010[/editline]
The common/uncommon infected can't really be fixed without painstakingly redoing the colors of the textures by hand.[/QUOTE]
Where are the textures cause i was thinking of giving them some color.
unless its also skin otherwise i cant do all too much other than a very pale green-yellow.
For those of you who want to try and fix the common/uncommon infected textures I found this incredibly useful:
[URL]http://www.valvesoftware.com/publications/2010/GDC10_ShaderTechniquesL4D2.pdf[/URL]
I tried it myself but I'm not too good with Photoshop.
I know some dude fixed the hazmat body already
[QUOTE=highvoltage;26840153]For those of you who want to try and fix the common/uncommon infected textures I found this incredibly useful:
[URL]http://www.valvesoftware.com/publications/2010/GDC10_ShaderTechniquesL4D2.pdf[/URL]
I tried it myself but I'm not too good with Photoshop.[/QUOTE]
That was actually quite an interesting read. The wounds were mostly extremely interesting.
Gradients, quite good because they can save much more memory than normal textures can. But in Source games without the Infected shader or gradient support I wouldn't bother using L4D2 Common Infected outside L4D2...
Well non-l4d games do have some weak grad support as well, with http://developer.valvesoftware.com/wiki/$lightwarptexture ,nothing as complete as that in the pdf though. Admittedly I'm trying to some simple face randomisation using proxies and UVW shifts.
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