• Weapons not going in the hands of the model.
    3 replies, posted
I'm trying to make a ragdoll into an NPC Model for the rebel, and for some reason weapons don't go into his hand. [IMG]http://i892.photobucket.com/albums/ac121/gamerman12_photo/hlmv2012-08-3019-54-06-90.png[/IMG] Here is the .qc file: [CODE] $modelname "Humans\Group03\Male_03.mdl" $model "ref" "patrizan_ref.SMD.smd" $model "gear" "UnknownModelName.smd" $model "gear" "patrizan_gear_3.SMD.smd" $model "back" "UnknownModelName.smd" $model "back" "patrizan_back_2.SMD.smd" $model "helmet" "UnknownModelName.smd" $model "helmet" "patrizan_hat1.SMD.smd" $model "face" "UnknownModelName.smd" $model "face" "Mask1.smd" $model "head" "patrizan_head_1.SMD.smd" $cdmaterials "models\russian\" $texturegroup skinfamilies { {"body.vmt" "leg.vmt" "hand.vmt" "gear.vmt" "gear_mask.vmt" "RSA_03_ETC_D.vmt" "sas_woodland_cap_sp_col.vmt" "sas_woodland_zied_col_sp.vmt" "AF_04_D.vmt" "met_black.vmt" "rmet_red.vmt" "goggle_l.vmt" } {"body_sniper.vmt" "leg.vmt" "hand.vmt" "gear.vmt" "gear_mask.vmt" "RSA_03_ETC_D.vmt" "sas_woodland_cap_sp_col.vmt" "sas_woodland_zied_col_sp.vmt" "AF_04_D.vmt" "met_black.vmt" "rmet_red.vmt" "goggle_l.vmt" } } $hboxset "default" $hbox 1 "ValveBiped.Bip01_Head1" -1.250 -6.500 -3.190 8.250 3.500 3.310 $hbox 4 "ValveBiped.Bip01_L_UpperArm" 0.000 -2.750 -2.750 12.510 1.750 2.250 $hbox 4 "ValveBiped.Bip01_L_Forearm" 0.000 -2.190 -2.380 13.000 1.810 1.620 $hbox 4 "ValveBiped.Bip01_L_Hand" 0.060 -2.000 -1.500 4.060 1.000 2.500 $hbox 5 "ValveBiped.Bip01_R_UpperArm" 0.000 -3.000 -2.250 12.390 2.000 2.750 $hbox 5 "ValveBiped.Bip01_R_Forearm" -0.500 -2.200 -1.550 12.500 1.800 2.450 $hbox 5 "ValveBiped.Bip01_R_Hand" 0.060 -2.000 -2.500 4.060 1.000 1.500 $hbox 6 "ValveBiped.Bip01_L_Thigh" 0.000 -3.750 -3.250 17.850 3.750 3.250 $hbox 6 "ValveBiped.Bip01_L_Calf" 0.000 -3.510 -3.280 15.640 3.490 2.720 $hbox 6 "ValveBiped.Bip01_L_Foot" -1.070 -2.000 -2.840 5.040 5.000 2.160 $hbox 6 "ValveBiped.Bip01_L_Toe0" -0.500 -3.000 -2.190 2.500 0.000 2.460 $hbox 7 "ValveBiped.Bip01_R_Thigh" 0.000 -3.750 -3.250 17.850 3.750 3.250 $hbox 7 "ValveBiped.Bip01_R_Calf" 0.000 -3.510 -2.820 15.640 3.490 3.180 $hbox 7 "ValveBiped.Bip01_R_Foot" -1.060 -2.010 -2.280 5.050 4.990 2.720 $hbox 7 "ValveBiped.Bip01_R_Toe0" -0.500 -3.000 -2.600 2.500 0.000 2.100 $hbox 3 "ValveBiped.Bip01_Pelvis" -7.500 -5.500 -6.000 7.500 8.500 5.000 $hbox 2 "ValveBiped.Bip01_Spine2" -2.500 -2.500 -7.000 14.500 7.500 7.000 $includemodel "humans/male_shared.mdl" $includemodel "humans/male_ss.mdl" $includemodel "humans/male_gestures.mdl" $includemodel "humans/male_postures.mdl" $bonemerge ValveBiped.Bip01_Head1 $bonemerge ValveBiped.Bip01_L_UpperArm $bonemerge ValveBiped.Bip01_L_Forearm $bonemerge ValveBiped.Bip01_R_UpperArm $bonemerge ValveBiped.Bip01_R_Forearm $bonemerge ValveBiped.Bip01_L_Thigh $bonemerge ValveBiped.Bip01_L_Calf $bonemerge ValveBiped.Bip01_L_Foot $bonemerge ValveBiped.Bip01_L_Toe0 $bonemerge ValveBiped.Bip01_R_Thigh $bonemerge ValveBiped.Bip01_R_Calf $bonemerge ValveBiped.Bip01_R_Foot $bonemerge ValveBiped.Bip01_R_Toe0 $bonemerge ValveBiped.Bip01_Pelvis $bonemerge ValveBiped.Bip01_Spine2 $bonemerge ValveBiped $bonemerge ValveBiped.Bip01_R_Hand $bonemerge ValveBiped.Bip01_L_Hand $bonemerge ValveBiped.weapon_bone $bonemerge ValveBiped.weapon_bone_Clip $surfaceprop "flesh" $eyeposition -0.000 0.000 73.000 $illumposition 0.699 0.019 37.558 $sequence ragdoll "ragdoll" ACT_DIERAGDOLL 1 fps 30.00 $ikchain rhand ValveBiped.Bip01_R_Hand knee 0.707 0.707 0.000 $ikchain lhand ValveBiped.Bip01_L_Hand knee 0.707 0.707 0.000 $ikchain rfoot ValveBiped.Bip01_R_Foot knee 0.707 -0.707 0.000 $ikchain lfoot ValveBiped.Bip01_L_Foot knee 0.707 -0.707 0.000[/CODE] Any help would be appreciated.
Try to give him normal attachments. Also what's with all the bonemerges and hitboxes?
I copied the hit boxes from the rebel .qc file, just to see if that was it, and I was just testing something with the bone merges. I'll try what you said.
Tried adding them, It just crashed the game.
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