• Newly Compiled Model with Bad Textures?
    4 replies, posted
I have a newly compiled a model, the model shows up in model viewer, but I think I did the textures wrong. When I go into Gmod and click on the tab with the model, the game crashes. I don't know what I did wrong in the texture scripting process. Here's one of the VMT scripts: "LightmappedGeneric" { "$basetexture" "materials/c_gen_arm_short_clean_c" "$surfaceprop" "Flesh" "$translucent" 1 } WHAT DID I DO WRONG? Edit: The model isn't the problem, I know I messed up the textures somehow BTW I also used this guide to help me with scripting: [url]http://xenoaisam.files.wordpress.com/2007/11/step-5static-model-compiling.pdf[/url]
No if you fucked up the textures than they would have just come out purple and black. Nope you fucked up the model.
great, that's fucking great [editline]8th September 2012[/editline] on model viewer, the model shows up, but it IS purple and black
[QUOTE=legoman6986;37590963]great, that's fucking great [editline]8th September 2012[/editline] on model viewer, the model shows up, but it IS purple and black[/QUOTE] does it have correct physics? when I started headhacking my models would work fine in model viewer but crash gmod, took me forever to know it but it turns out I fucked up with the .phy model
yeah I think so, I used milkshape for the bones (these models are from black ops, so I didn't need to model) and ported it to SMD, converted with qc, and did the textures [editline]8th September 2012[/editline] I'm checking what I did wrong in Mario's guide now
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