• Model Texture Creation Tutorials
    3 replies, posted
I'm really into modelling now but the one thing that is really holding me back is my lack of texture creation skills. I mean they are seriously horrific. [img]http://filesmelt.com/dl/StamperG_copy.png[/img] Does anybody know of any tutorial websites / tutorials which I can look up on to improve my skills? Or does anybody here have any tutorials they have made themselves? Thanks! Before you do "Let me google that for you" , let me tell you that Google can't analyse my faults and try to point me in the right direction. However, most FP users can.
FPSBanana has some decent texture creating tutorials. [url]http://www.fpsbanana.com/[/url]
Using texture overlays is usually a good way to get generic surface detail in (ie making a metal surface look metal, not just random colour). Adding additional decoration is just something you'd have to pick up, I guess. [url]http://www.cgtextures.com/[/url] is a free reference pic source, which can act as both a good source for overlays or just as references. Looking at other examples of similar items is also a good way to get ideas. Layer styles in photoshop are also nifty and easy ways to add effects (ie to shade things and make them appear indented, and also to apply said overlays if you save them as patterns) 3DTotal also has a lot of very good texturing tutorials, the best / most appropriate for what you seem to be doing being this one: [url]http://www.3dtotal.com/team/Tutorials/stefan_morrell/stefan_01.php[/url] With metals, one of the most important things will be the reflections, so be sure to read up on $envmap and $envmapmask over at the VDC: [url]http://developer.valvesoftware.com/wiki/$envmap[/url] [url]http://developer.valvesoftware.com/wiki/$envmapmask[/url] You can test it out in the Model Viewer (it's in the SDK) - the material should automatically update with changes, both reflections and the actual diffuse texture, so use this to help get a good idea of what your model will look like ingame. Finally, using an Ambient Occlusion map will always help you (the 3dtotal tutorial I linked to also mentions these). You can easily generate them following this tutorial: [url]http://www.interlopers.net/tutorials/30685[/url] EDIT: Incidentally, could you post up what the actual geometry looks like? It's kinda hard to tell what it actually is from the texture alone, apart from it being 'glowy'
[QUOTE=Guessmyname;19626603] 3DTotal also has a lot of very good texturing tutorials, the best / most appropriate for what you seem to be doing being this one: [URL]http://www.3dtotal.com/team/Tutorials/stefan_morrell/stefan_01.php[/URL] [/QUOTE] Funny because I just googled a tutorial yesterday , came up with that exact one except on another website.
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