Hey, I have been having some trouble with modeling.
In another thread I assesed one of the problems with it,
but another one remains.
MY MODEL IS INVISIBLE!
(I perpetually has a theory doe)
Maybe it does not load the .vtf files correctly because my compile.qc
is set up wrong?
Maybe?
This is how my compile.qc is set up:
[CODE]
$modelname "epixgun/epixgun.mdl"
$body mybody "epixgun.smd"
$staticprop
$surfaceprop combine_metal
$cdmaterials "models/epixgun"
$sequence idle "epixgun.smd"
$collisionmodel "epixgun_collision.smd" { $concave }
[/CODE]
Does that look about right?
This is the basic structure of my mod.
As you can see, it IS a gun.
(I compiled it as well in gmad.exe)
[CODE]
epixgun
materials
models
epixgun
gun_textured.vmt
gun_textured.vtf
scope_textured.vmt
scope_textured.vtf
handle_textured.vmt
handle_textured.vtf
models
epixgun
epixgun.dx80.vtx
epixgun.dx90.vtx
epixgun.mdl
epixgun.phy
epixgun.sw.vtx
epixgun.vvd
lua
weapons
epixgun
shared.lua
[/CODE]
I also have another idea:
My GMOD is missing p4lib.dll
Maybe that has something to do with it?
It would go in
"steamapps/common/GarrysMod/bin"
because I tried replacing it with an empty .txt file and renaming it
to have the extention .dll, but it definetly didnt work.
I use this to compile:
[CODE]
studiomdl.exe -nop4 -game "C:/Program Files (x86)/Steam/steamapps/common/GarrysMod/bin" "C:/Users/myname/Desktop/compile/compile"
[/CODE]
As the extension -nop4 bypasses the nonexistence of p4lib.dll
But, it is not LISTED in the availible options when you execute studiomdl.exe,
so I knew maybe I wasnt suppoused to be able to or just shouldnt use it.
Help please!
Im out of ideas!
[editline]20th September 2015[/editline]
Bump :angry:
[editline]20th September 2015[/editline]
ANOTHER BUMP :ninja:
Bump :trumpet:
[editline]20th September 2015[/editline]
Bump
How comes nobody knows? :mindblown:
Can someone maybe tell me a link to where I can get p4lib.dll and see what happens?
Or maybe just...
Please....
Help me
:cry: plz
[editline]20th September 2015[/editline]
Someone.... halp
Apparently p4lib.dll doesnt matter.
Someone please help
the first thing that comes to mind is the .vmt have you set it to VertexLitGeneric?
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