• Invisible Model?
    2 replies, posted
Hey, I have been having some trouble with modeling. In another thread I assesed one of the problems with it, but another one remains. MY MODEL IS INVISIBLE! (I perpetually has a theory doe) Maybe it does not load the .vtf files correctly because my compile.qc is set up wrong? Maybe? This is how my compile.qc is set up: [CODE] $modelname "epixgun/epixgun.mdl" $body mybody "epixgun.smd" $staticprop $surfaceprop combine_metal $cdmaterials "models/epixgun" $sequence idle "epixgun.smd" $collisionmodel "epixgun_collision.smd" { $concave } [/CODE] Does that look about right? This is the basic structure of my mod. As you can see, it IS a gun. (I compiled it as well in gmad.exe) [CODE] epixgun materials models epixgun gun_textured.vmt gun_textured.vtf scope_textured.vmt scope_textured.vtf handle_textured.vmt handle_textured.vtf models epixgun epixgun.dx80.vtx epixgun.dx90.vtx epixgun.mdl epixgun.phy epixgun.sw.vtx epixgun.vvd lua weapons epixgun shared.lua [/CODE] I also have another idea: My GMOD is missing p4lib.dll Maybe that has something to do with it? It would go in "steamapps/common/GarrysMod/bin" because I tried replacing it with an empty .txt file and renaming it to have the extention .dll, but it definetly didnt work. I use this to compile: [CODE] studiomdl.exe -nop4 -game "C:/Program Files (x86)/Steam/steamapps/common/GarrysMod/bin" "C:/Users/myname/Desktop/compile/compile" [/CODE] As the extension -nop4 bypasses the nonexistence of p4lib.dll But, it is not LISTED in the availible options when you execute studiomdl.exe, so I knew maybe I wasnt suppoused to be able to or just shouldnt use it. Help please! Im out of ideas! [editline]20th September 2015[/editline] Bump :angry: [editline]20th September 2015[/editline] ANOTHER BUMP :ninja:
Bump :trumpet: [editline]20th September 2015[/editline] Bump How comes nobody knows? :mindblown: Can someone maybe tell me a link to where I can get p4lib.dll and see what happens? Or maybe just... Please.... Help me :cry: plz [editline]20th September 2015[/editline] Someone.... halp Apparently p4lib.dll doesnt matter. Someone please help
the first thing that comes to mind is the .vmt have you set it to VertexLitGeneric?
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