• Lost Planet 2 ripping.
    28 replies, posted
I'm going to keep myself short here and get straight to the point. Is there a way to rip Lost Planet 2 models and textures? I tried using Ninja ripper but it didn't work. LP2 uses the same engine as RE6, but an earlier version. So there should technically not be any problems. [B]Edit[/B]: Apparently there is, scroll down to see the current state.
Are you setting Lost Planet to a specific DirectX version, the using the same setting in NinjaRipper?
[QUOTE=huntingrifle;48469817]Are you setting Lost Planet to a specific DirectX version, the using the same setting in NinjaRipper?[/QUOTE] I tried both DirectX9 and 11, which none of them worked.
Apparently so far it's been impossible to get LP2 models out because of the weird version of the engine it runs on. Honestly if I were you I'd try to seek out a reverse engineer like; Cra0kalo, luxox_18, mariokart64n (if you can find him) etc. Other than the couple Reverse-Engineers on FP, XeNTaX would be the best place to look. [editline]16th August 2015[/editline] I found a XeNTaX topic about a model extractor, I'm not sure if they got textures out though. [url]http://forum.xentax.com/viewtopic.php?f=16&t=11425[/url] Apparently Noesis get's the mesh out but fucks up the textures.
Alright, thanks for your help. I'll try to get in contact with any reverse engineer and check out the extractor you linked.
No worries, just be sure if you rip any models out you post them here too. I always loved the human's outfits in Lost Planet.
Will do, if my 3DS Max install goes right... [I]I kinda regret installing Windows 10 now.[/I]
Ok, REALLY sorry for bumping the old thread, but I need advice on this too. I have tried ninjaripper, but it seems to not work due to the launcher the game uses. I used ninjaripper on LP1 via the EXE but the EXEs don't work on LP2. Another thing, using 3d ripper DX I was able to rip out an entire level, so that's something. Although I could not get the same result on LP1. I really want to extract from LP1, but this is making things complicated. Also 3dripper extracted all the textures running in the game, so I think I have all the model textures, might need to check.
Do you have player models as well? If that's the case I'll start ripping when I get home!
[QUOTE=Maximal113;48807691]Do you have player models as well? If that's the case I'll start ripping when I get home![/QUOTE] Well I have not tried that yet, as I said, ninja ripper wont run on lp2 due to the EXEs issue. I have yet to try the xentax extractor. However, if it is the textures of the playermodels you want, I do have a bunch of those now.
If it was 3D Ripper DX you used to successfully rip from LP2, then I'll go ahead and fix it myself, but thanks for offering! :toot:
I tried ripping out the cannon train level, however all I got was the desert scenery around it. I guess the train as a whole is a model? makes sense given that its affected by LODs.
Some progress. [IMG]http://i59.tinypic.com/2up5jdx.png[/IMG]
[QUOTE=Portugalotaku;48824957]Some progress. [t]http://i59.tinypic.com/2up5jdx.png[/t][/QUOTE] Horry shite, is that 3DRipper DX? I have yet to try it. [B]Edit[/B]: Now I only get errors when I try to launch LP2 with 3DRipper DX on DirectX9. Any solution?
[QUOTE=Maximal113;48825116]Horry shite, is that 3DRipper DX? I have yet to try it. [B]Edit[/B]: Now I only get errors when I try to launch LP2 with 3DRipper DX on DirectX9. Any solution?[/QUOTE] You cannot launch LP2 via the EXEs. You have to use the Launcher otherwise it wont work. Also I am having the worst time trying to compile a model. The textures just wont work.
[QUOTE=Portugalotaku;48825328]You cannot launch LP2 via the EXEs. You have to use the Launcher otherwise it wont work.[/QUOTE] Same thing there, only this time Steam gives me an error instead of the ripper.
[QUOTE=Maximal113;48825347]Same thing there, only this time Steam gives me an error instead of the ripper.[/QUOTE] Hm, perhaps the steam version is a no-go then?
[QUOTE=Portugalotaku;48825703]Hm, perhaps the steam version is a no-go then?[/QUOTE] What version are you using? The standard GFWL I'd guess?
[QUOTE=Maximal113;48826654]What version are you using? The standard GFWL I'd guess?[/QUOTE] Yes. Also: [url]http://steamcommunity.com/profiles/76561197997398945/screenshot/392168636454945042[/url] I could not make the barrels spin, as I lack the knowledge of how to separate them from the gun hull and give them... physics...? .....I don't know how its done.
I have no clue either, I have only knowledge in SFM nowadays. Welp, since I cannot rip with my version as it seems, would it be cool with you if you could send some player and NPC models my way?
[QUOTE=Maximal113;48827939]I have no clue either, I have only knowledge in SFM nowadays. Welp, since I cannot rip with my version as it seems, would it be cool with you if you could send some player and NPC models my way?[/QUOTE] Well theres something I need to get out first: All that I ported so far was from colonies. From lost planet 2 I only got scenery. I have not yet tried to obtain character models from there. Also, I do not really know anything about character rigging and whatnot, so the best I can do is get static character models and hopefully find someone to rig them for me while I try to learn how it works. Also, need someone who has lost planet colonies to help me use 3dripper on mp maps.
Rigging won't be a problem, I know how to do decent valve rigs. All I pretty much need is the model and it's texture maps, plus normals if you can extract that. You don't have to do this for me, but If you can, you'd save me money plus the time of searching for the GFWL only version.
[QUOTE=Maximal113;48831485]Rigging won't be a problem, I know how to do decent valve rigs. All I pretty much need is the model and it's texture maps, plus normals if you can extract that. You don't have to do this for me, but If you can, you'd save me money plus the time of searching for the GFWL only version.[/QUOTE] As I said, I can try, but I cannot promise you anything. Ill see if I can extract some playermodels.
Trying out the model extractor from the above posts with noesis. Hopefully this will get me the models 3ripper isn't getting out. Also, new issue, can't get the textures to work properly.
Not working as in UV is f-ed up or textures just being a broken mess?
Not working as in this: [url]http://steamcommunity.com/profiles/76561197997398945/screenshot/392168636461805573[/url] It looks like this in the editor too. I tried forcing the textures via material editor but only the color changed.(between gray, dark grey, and white) This only happens with LP2 models by the way. Also, all colonies models had to be made half their original size. This LP2 model had to be resized to one quarter of the original size, and I am not still sure if its good.
Progress on Noesis, the extraction there works better. Mind if I add you on steam by the way? Would be easier for us to discuss the model porting.
[QUOTE=Portugalotaku;48848350]Progress on Noesis, the extraction there works better. Mind if I add you on steam by the way? Would be easier for us to discuss the model porting.[/QUOTE] Sure go right ahead!
Big update, found several models that should allow me to port the levels aswell.
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