• What is worst Wasting Textels Or padding Geometry
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What do you think is worst Intersecting 2 poligons to not make new vertex/poligons, thus saving geometry but wasting precius textels Using a ton of geometry to optimize textel use (Random fact: druring the writing of this post i keep confusing lightels whit textels) PS: if you dont know it, textel is a texture pixel in the geometry
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