What do you think is worst
Intersecting 2 poligons to not make new vertex/poligons, thus saving geometry but wasting precius textels
Using a ton of geometry to optimize textel use
(Random fact: druring the writing of this post i keep confusing lightels whit textels)
PS: if you dont know it, textel is a texture pixel in the geometry
Sorry, you need to Log In to post a reply to this thread.