• [REQ] black mesa models
    35 replies, posted
well since black mesa is out now is it possible if you could port models and ragdolls so it supports gmod 13?
Of course it's possible, you could probably just copy and paste the models and materials as they are and they'd work.
[QUOTE=Dissolution;37673206]Of course it's possible, you could probably just copy and paste the models and materials as they are and they'd work.[/QUOTE] I tried that the day I got it and all of the models were errors :/ I pasted the entire Black Mesa Source directory, and the models worked, so you might want to do that :) some of the models still don't work properly
Huh gonna look into that. But is it possible to add Black Mesa support in gmod or only Garry can do stuff like that?
[QUOTE=Vort97;37676798]Huh gonna look into that. But is it possible to add Black Mesa support in gmod or only Garry can do stuff like that?[/QUOTE] I think there's an addon that allows you to mount any source mod.
[QUOTE=GameDev;37676842]I think there's an addon that allows you to mount any source mod.[/QUOTE] Pretty sure that broke a while back from an update.
Is it that hard to copy and paste the models and materials?
[QUOTE=YourFriendJoe;37678062]Is it that hard to copy and paste the models and materials?[/QUOTE] Apparently so.
Tried humans and only issue I see in the models are Eli, Kleiner and Assasin but nothing complicated they just need some hexing btw those are really nice models: all bodygrouped and skillgrouped [URL=http://imageshack.us/photo/my-images/507/gmconstruct0008j.jpg/][IMG]http://imageshack.us/a/img507/4315/gmconstruct0008j.jpg[/IMG][/URL] Edit: I forgot to mention shader on guard helmet need fix too
I can't download black mesa right now can somebody upload the mo dels and materials I might fix thode issues
black mesa maps n models work for me.. [img]http://fc07.deviantart.net/fs71/f/2012/259/8/5/hgrunt_by_lolcopter121-d5ewl9d.jpg[/img]
same here, Eli works correctly with no problems; [img]http://cloud.steampowered.com/ugc/578967449825629852/E6D5474B85165ADAF0D2DF40358D6B70FEE54CF6/[/img]
[QUOTE=YourFriendJoe;37678443]I can't download black mesa right now can somebody upload the mo dels and materials I might fix thode issues[/QUOTE] I'll get them uploaded shortly, gotta pack them up first.
[QUOTE=Katra804;37678718]I'll get them uploaded shortly, gotta pack them up first.[/QUOTE] your cool l
Uploading the archive with the models and textures now. It'll take a while to finish uploading, so I'll update this post with a download link when it's done. [B]Edit:[/B] [URL="http://filesmelt.com/dl/BMS-Models_Textures.rar"]And here you go[/URL]. Now if you'll excuse me, I'm going to try and figure out why my internet connection is being bottlenecked more than usual. The upload should've been done 20 minutes ago, but it seems like something is leeching my network again.
[QUOTE=Katra804;37678966]Uploading the archive with the models and textures now. It'll take a while to finish uploading, so I'll update this post with a download link when it's done. [B]Edit:[/B] [URL="http://filesmelt.com/dl/BMS-Models_Textures.rar"]And here you go[/URL]. Now if you'll excuse me, I'm going to try and figure out why my internet connection is being bottlenecked more than usual. The upload should've been done 20 minutes ago, but it seems like something is leeching my network again.[/QUOTE] It's just a set of models and textures? Or is there something that you fix it?
[QUOTE=Ussaff;37679940]It's just a set of models and textures? Or is there something that you fix it?[/QUOTE] It's the models and textures directly from the install directory of Black Mesa. Joe was asking for the files so he could take a look and fix them, so I simply archived the files and uploaded them. I personally found no issues with them when I tested them, so those files should work just fine with GMod.
[QUOTE=Katra804;37679964]It's the models and textures directly from the install directory of Black Mesa. Joe was asking for the files so he could take a look and fix them, so I simply archived the files and uploaded them. I personally found no issues with them when I tested them, so those files should work just fine with GMod.[/QUOTE] thanks katra
[QUOTE=Katra804;37679964]It's the models and textures directly from the install directory of Black Mesa. Joe was asking for the files so he could take a look and fix them, so I simply archived the files and uploaded them. I personally found no issues with them when I tested them, so those files should work just fine with GMod.[/QUOTE] I played in the Black Mesa source. But when I went through the game, I deleted it. And I forgot about the files. Thank you, i also need it. And I think if Joe is something to fix, it would also be cool. Thanks for the files. [editline]15th September 2012[/editline] Now I will test the files. Х) [editline]15th September 2012[/editline] I hope that someone will make addon models, not to litter Gmod And all are easy to find
Sweet. Being on a Mac means this is the closest I'll get to playing it.
There is one model that can be improved for posing. The walker/loader robot seen in the tram intro could be turned into a ragdoll. As of now, it's just a stiff model. There are also some weapons that can be hexed (as well as given bodygroups) so that they're not overridden by HL2's content. The RPG launcher itself could be improved since the front of it has no textures. As for the ragdolls themselves, only Kliner and Eli would need to be hexed to use Black Mesa's materials. The assassin, well, it could use a bit of touching up so it does not look like a floating body armor and goggles.
If you guys want to be helpful then give me a list of all the models/retextures that need to be hexed and I'll upload a pack of black mesa source shit that wont replace anything.
[QUOTE=YourFriendJoe;37681861]If you guys want to be helpful then give me a list of all the models/retextures that need to be hexed and I'll upload a pack of black mesa source shit that wont replace anything.[/QUOTE] There were a couple that comes to mind: Kliner Eli Crossbow Gauss Rifle .357 Revolver (Though not an issue since there are better higher quality .375 revolvers out there)
[QUOTE=Piett;37681890]There were a couple that comes to mind: Kliner Eli Crossbow Gauss Rifle .357 Revolver (Though not an issue since there are better higher quality .375 revolvers out there)[/QUOTE] I will look into this as soon as I stop being high as fuck and get some sleep
[QUOTE=Memobot;37680554]Sweet. Being on a Mac means this is the closest I'll get to playing it.[/QUOTE] Find one of the mods that support mac, open the package and replace the contents with the BMS one. After a few edits to the txts you should have a mac compatible BMS. [editline]16th September 2012[/editline] [QUOTE=YourFriendJoe;37681861]If you guys want to be helpful then give me a list of all the models/retextures that need to be hexed and I'll upload a pack of black mesa source shit that wont replace anything.[/QUOTE] the hassassin needs her texture edited so that it doesn't have $refract in it as well as the spy cloakpass. But well she needs a lot more fixes than just that. A rerig and new physics model just to name a few.
I've been working on a new physics model for the hassassin [img]https://dl.dropbox.com/u/44650710/fixedboxes.jpg[/img]
[QUOTE='Ninja Nub[NOR];37683755']I've been working on a new physics model for the hassassin [IMG]https://dl.dropbox.com/u/44650710/fixedboxes.jpg[/IMG][/QUOTE] Curious why the Pelvis>spine 1>spine2 setup? In my experience that usually just creates a bitch to pose. Other than that, nice that you're working on her.
I prefer to have extra flexible backs, but at any rate, I'm probably going to do one with just one back joint, too
Man, i would like to see more, like aliens, etc. The guys made an outstanding work re-making everything.
I've been working on a ~redux~ of the HECU soldiers, hl2 heads with extra heads(send me lots of facemaps for more <3), new bodygroups, new camoflauge/skins, etc. I lack pictures at the moment.
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