• How to rip models from GTA V.
    18 replies, posted
I'm honestly starting to give up with Zmodler3 as it just get errors etc, and its painful to use as i wont be able to learn in 14 days and dont plan on buying it. Is their any over way to rip the models from GTA with out using ZModeler. I have OpenIV, its just editing and then converting them to gmod format, thank you.
[QUOTE=Borris_Squad;48973898]I'm honestly starting to give up with Zmodler3 as it just get errors etc, and its painful to use as i wont be able to learn in 14 days and dont plan on buying it. Is their any over way to rip the models from GTA with out using ZModeler. I have OpenIV, its just editing and then converting them to gmod format, thank you.[/QUOTE] Parts of the physical, skeletons and dummies but I understand a little ZModeler 3 more for you to put a mod in GTA V needs to have much wisdom. You first have to know the original model of vehicles I have a friend who makes mods for GTA V
Yes, use 3DSMax instead. It has a plugin called GIMS IV to convert into max, then another plugin called WallWorm to convert that into a Source model. It works for IV, help me out too and find a working version for V. My workaround was downloading a "GTAV to IV" mod and using those models as base but it's missing some compatability.
[QUOTE=TurtleeyFP;48974655]Yes, use 3DSMax instead. It has a plugin called GIMS IV to convert into max, then another plugin called WallWorm to convert that into a Source model. It works for IV, help me out too and find a working version for V. My workaround was downloading a "GTAV to IV" mod and using those models as base but it's missing some compatability.[/QUOTE] TurtleeyFP :Their change in GTA V? using these programs to 3ds max?
Is there any specific model you want? Like a ped or something?
[QUOTE=kazu---maru;48974871]Is there any specific model you want? Like a ped or something?[/QUOTE] Thanks all, and yes the answer to your question is and is quite long sorry but here is a list; - Groupe 6 Security Van, rigged for source vechiles - Groupe 6 Security guards player models - righed for player models - Taco Van - The sprunk truck, and all the vans (I love them) - Digglente (the Prius I can't, I think that's what they call it) - and some of the civilian models. I want to rip them for this addon, but I really want the Bank Truck and guards :)
[QUOTE=Borris_Squad;48975262]Thanks all, and yes the answer to your question is and is quite long sorry but here is a list; - Groupe 6 Security Van, rigged for source vechiles - Groupe 6 Security guards player models - righed for player models - Taco Van - The sprunk truck, and all the vans (I love them) - Digglente (the Prius I can't, I think that's what they call it) - and some of the civilian models. I want to rip them for this addon, but I really want the Bank Truck and guards :)[/QUOTE]lemme see what i can do for now here's some of those 6 security dudes [IMG]http://i.imgur.com/9rVBJcq.png?1[/IMG][IMG]http://i.imgur.com/YWJnCl5.png?1[/IMG][IMG]http://i.imgur.com/kji72Gh.png?1[/IMG] bump maps + specs [url]http://sta.sh/028axrio0srv[/url]
Nice. OpenIV supporting GTA V mesh and skeleton exporting now?
[QUOTE=kazu---maru;48976173]lemme see what i can do for now here's some of those 6 security dudes[/QUOTE] Is it possible for you to get me the Mesa (Merryweather version) and the Insurgents?
[QUOTE=kazu---maru;48976173]lemme see what i can do for now here's some of those 6 security dudes[/QUOTE] Could you rip the military dudes?
[QUOTE=kazu---maru;48976173]lemme see what i can do for now here's some of those 6 security dudes [IMG]http://i.imgur.com/9rVBJcq.png?1[/IMG][IMG]http://i.imgur.com/YWJnCl5.png?1[/IMG][IMG]http://i.imgur.com/kji72Gh.png?1[/IMG] bump maps + specs [url]http://sta.sh/028axrio0srv[/url][/QUOTE] Holly shit your epic dude XD thanks a ton!
[QUOTE=kazu---maru;48976173]lemme see what i can do for now here's some of those 6 security dudes [IMG]http://i.imgur.com/9rVBJcq.png?1[/IMG][IMG]http://i.imgur.com/YWJnCl5.png?1[/IMG][IMG]http://i.imgur.com/kji72Gh.png?1[/IMG] bump maps + specs [url]http://sta.sh/028axrio0srv[/url][/QUOTE] What did you use to convert those into an obj? OpenIV only exports into yft as far as I know, can't find any documentation other than "not possible yet".
[QUOTE=DaFrostIsReal;48978037]Could you rip the military dudes?[/QUOTE] the marines or Merryweather?
Can you link to the exact plugin you used to import the .DFF files into Max? The only one I can find is for III/VC/SA and it gives errors when I try to import the GTAV .DFF files.
[QUOTE=Lucky9Two;48984656]Can you link to the exact plugin you used to import the .DFF files into Max? The only one I can find is for III/VC/SA and it gives errors when I try to import the GTAV .DFF files.[/QUOTE] Does it give you the non-standard dff error? In that case: [url]http://gtapolicemods.com/showthread.php?16142-TUT-How-to-get-round-the-*This-is-a-Non-Standard-DFF*[/url]
[QUOTE=kazu---maru;48983159]the marines or Merryweather?[/QUOTE] Marines.
[QUOTE=Lucky9Two;48984656]Can you link to the exact plugin you used to import the .DFF files into Max? The only one I can find is for III/VC/SA and it gives errors when I try to import the GTAV .DFF files.[/QUOTE] I use zmodeler3
[QUOTE=Tomcatters;48984762]Does it give you the non-standard dff error? In that case:[/QUOTE] That worked! [t]https://i.gyazo.com/df23b8a31f2b7248314106096e9a54a4.gif[/t]
Glad I could help.
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