Please Explain Exporting 3ds max Models into Garrys Mod
5 replies, posted
I've only recently got 3ds max and i've learned to make a few models. I want to see them in garrys mod.
I've looked everywhere for the tutorials and the ones I have found have been confusing and haven't explained it well. I know i need a decompiler or something, Please help!
Also how do I get models from gmod/tf2/css and bring them into 3ds max?
I tried importing them but it says its an unrecognized file type.
you don't need a decompiler when the model is directly from 3ds max or its already in smd format. Search the forums please
I went in import, looked at all the types of files and there was no .smd format.
Do i need a plugin for 3ds max?
I have 3DS Max 2010
It doesnt seem to be compatitable with valve.
[QUOTE=Proost;19658405]I went in import, looked at all the types of files and there was no .smd format.
Do i need a plugin for 3ds max?[/QUOTE]
Yes. You'll also need one to export the file, too. Luckily, they and a few other useful tools can be found at [URL]wunderboy.org[/URL].
[QUOTE=OpethRockr55;19658527]Yes. You'll also need one to export the file, too. Luckily, they and a few other useful tools can be found at [URL]wunderboy.org[/URL].[/QUOTE]
Thank you so much. It also has the importer which is awesome.
[editline]06:49PM[/editline]
HALP
Okay i made the model compiled it and everything and i can spawn it ingame, but when i spawn it, it comes up as an effect and i cant see it at all its just the green circle.
[QUOTE=Proost;19658568]HALP
Okay i made the model compiled it and everything and i can spawn it ingame, but when i spawn it, it comes up as an effect and i cant see it at all its just the green circle.[/QUOTE]
That's just because it doesn't have a collision model.
[url]http://developer.valvesoftware.com/wiki/Collision_mesh[/url]
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