• Please Explain Exporting 3ds max Models into Garrys Mod
    5 replies, posted
I've only recently got 3ds max and i've learned to make a few models. I want to see them in garrys mod. I've looked everywhere for the tutorials and the ones I have found have been confusing and haven't explained it well. I know i need a decompiler or something, Please help! Also how do I get models from gmod/tf2/css and bring them into 3ds max? I tried importing them but it says its an unrecognized file type.
you don't need a decompiler when the model is directly from 3ds max or its already in smd format. Search the forums please
I went in import, looked at all the types of files and there was no .smd format. Do i need a plugin for 3ds max? I have 3DS Max 2010 It doesnt seem to be compatitable with valve.
[QUOTE=Proost;19658405]I went in import, looked at all the types of files and there was no .smd format. Do i need a plugin for 3ds max?[/QUOTE] Yes. You'll also need one to export the file, too. Luckily, they and a few other useful tools can be found at [URL]wunderboy.org[/URL].
[QUOTE=OpethRockr55;19658527]Yes. You'll also need one to export the file, too. Luckily, they and a few other useful tools can be found at [URL]wunderboy.org[/URL].[/QUOTE] Thank you so much. It also has the importer which is awesome. [editline]06:49PM[/editline] HALP Okay i made the model compiled it and everything and i can spawn it ingame, but when i spawn it, it comes up as an effect and i cant see it at all its just the green circle.
[QUOTE=Proost;19658568]HALP Okay i made the model compiled it and everything and i can spawn it ingame, but when i spawn it, it comes up as an effect and i cant see it at all its just the green circle.[/QUOTE] That's just because it doesn't have a collision model. [url]http://developer.valvesoftware.com/wiki/Collision_mesh[/url]
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