• Model wont compile with the textures
    7 replies, posted
sdjnksdhkjsda No matter what I try on the .qc file and model, every time I compile my model and spawn it, it has the same pink and black checkered texture error every time. I've checked the .qc for anything I'm doing wrong/specifying incorrectly, I've imported my model into 3dsmax and added the same textures multiple times and re-exporting it, and simply screwing with vtfedit. No dice. I'd be happy to post my .qc file if someone needs it to help me out here. I just dont understand what I'm doing wrong here. I have exported models with working textures plenty of times successfully. I dont know why it's not working for me now. Any heads-up?
Hm. Did you put the compiled model's textures in the right folder? And also, can I see your qc. file.
[QUOTE=Stalkerkevin98;27035229]Hm. Did you put the compiled model's textures in the right folder? And also, can I see your qc. file.[/QUOTE] Well yea, I did do it right. Here is my .QC: [code] $cd "C:\Users\Me\Documents\folder\modelfolder" $modelname "custommodels\custommodel.mdl" $model "body" "custommodel_ref.smd" $cdmaterials "\models\custommodels\" // Model uses material "customtexture.vmt" $surfaceprop "Metal" $illumposition -0.804 0.478 86.442 $sequence idle "custommodel_idle.smd" fps 30.00 $collisionmodel "custommodel_ref.smd" { $mass 8.0 $inertia 1.00 $damping 0.00 $rotdamping 0.00 } [/code]
a)drop the first \ in the cdmaterials. b) show the vmt as well.
[QUOTE=wraithcat;27039285]a)drop the first \ in the cdmaterials. b) show the vmt as well.[/QUOTE] [code] "VertexlitGeneric" { "$basetexture" "models/custommodels/custommodel" "$surfaceprop" "Metal" "$surfaceprop2" "Metal_Box" } [/code] And I basically do that for all of my models and they work fine but for this one in particular.
I believe you keep the "$surfaceprop" lines in the QC. Remove them from the VMT and see if it'll show up.
Well if all else fails, look at the MDL in a hex editor, to take a look at the material path as well as the texture names.
Well all else did fail. I've looked at the model through notepad++ to find the material line, there was none. I dropped the $surfaceprop lines in the .vmt, I guess I just have to start all over :(
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