• [HELP!]Jigglebones on ragdolls!
    3 replies, posted
Hello,i'm trying to make work jigglebones in ragdolls...But isn't work (i can see that in hlmv,but not in game) I've activate the command cl_jiggle_bone_debug 1 and i can't see any line on the model (but i can see the lines when i spawn it as prop_dynamic) I've tried put the jigglebones upside collisionjoints but it doesn't work too...So, i need help,because another guy is making jigglebones and IT WORKS!...But, i don't know why the mine doesn't work :S For avoid any problem or trolling,i will replace the real model name with the word "Boobs"...So check my qc [code] $modelname "boobs.mdl" $origin 0 0 -27.5 $surfaceprop "flesh" $cdmaterials "models\mlp\boobs" $cdmaterials "models\mlp\boobschicken" $eyeposition 0 0 70 $attachment "eyes" "head" 0.00 -15.91 11.79 absolute $attachment "mouth" "head" 0.80 -5.80 -0.15 rotate 0 -80 -90 $model model "boobs.smd"{ flexs shits } $bodygroup cresta { studio "cresta.smd" } $bodygroup lengua { studio "lengua.smd" } $bodygroup plumas { studio "plumas.smd" } $bodygroup plumas_traseras { studio "plumas_traseras.smd" } $bodygroup wings { studio "wings.smd" } $bodygroup zapatos { studio "zapatos.smd" } $collisionjoints physmodel.smd { $mass 100.0 $inertia 10.00 $damping 0.01 $rotdamping 1.50 $rootbone "Root" collisionshits $animatedfriction 1.000 400.000 0.500 0.300 0.000 } $sequence ragdoll "ragdoll" FPS 30 activity ACT_DIERAGDOLL 1 $jigglebone "mane_jb2" { is_flexible { yaw_stiffness 800 yaw_damping 5 pitch_stiffness 300 pitch_damping 3 tip_mass 3 length 120 angle_constraint 60 } } $jigglebone "tonge2" { is_flexible { yaw_stiffness 800 yaw_damping 5 pitch_stiffness 300 pitch_damping 3 tip_mass 3 length 120 angle_constraint 60 } } $jigglebone "chest1" { is_flexible { yaw_stiffness 800 yaw_damping 5 pitch_stiffness 300 pitch_damping 3 tip_mass 3 length 120 angle_constraint 60 } } $jigglebone "chest2" { is_flexible { yaw_stiffness 800 yaw_damping 5 pitch_stiffness 300 pitch_damping 3 tip_mass 3 length 120 angle_constraint 60 } } $jigglebone "chest3" { is_flexible { yaw_stiffness 800 yaw_damping 5 pitch_stiffness 300 pitch_damping 3 tip_mass 3 length 120 angle_constraint 60 } } $jigglebone "chest4" { is_flexible { yaw_stiffness 800 yaw_damping 5 pitch_stiffness 300 pitch_damping 3 tip_mass 3 length 120 angle_constraint 60 } } $jigglebone "chest5" { is_flexible { yaw_stiffness 800 yaw_damping 5 pitch_stiffness 300 pitch_damping 3 tip_mass 3 length 120 angle_constraint 60 } } $jigglebone "pld_jb2" { is_flexible { yaw_stiffness 800 yaw_damping 5 pitch_stiffness 300 pitch_damping 3 tip_mass 3 length 120 angle_constraint 60 } } $jigglebone "pli_jb2" { is_flexible { yaw_stiffness 800 yaw_damping 5 pitch_stiffness 300 pitch_damping 3 tip_mass 3 length 120 angle_constraint 60 } } $jigglebone "plm_jb2" { is_flexible { yaw_stiffness 800 yaw_damping 5 pitch_stiffness 300 pitch_damping 3 tip_mass 3 length 120 angle_constraint 60 } } $jigglebone "plm_jb3" { is_flexible { yaw_stiffness 800 yaw_damping 5 pitch_stiffness 300 pitch_damping 3 tip_mass 3 length 120 angle_constraint 60 } } $jigglebone "tail_jb" { is_flexible { yaw_stiffness 800 yaw_damping 5 pitch_stiffness 300 pitch_damping 3 tip_mass 3 length 120 angle_constraint 60 } } [/code]
1. The jiggle bones can't have physics models 2. if your FPS drops below 40 in gmod for a second it will turn off jiggle bones.
Also jigglebones no longer show on ragdolls in Gmod 13
[QUOTE=plasmid;37918654]1. The jiggle bones can't have physics models 2. if your FPS drops below 40 in gmod for a second it will turn off jiggle bones.[/QUOTE] 1)ok 2)Rlly?so...i can fix that using cl_jigglebone_framerate_cutoff 1
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