Hello,i'm trying to make work jigglebones in ragdolls...But isn't work (i can see that in hlmv,but not in game)
I've activate the command cl_jiggle_bone_debug 1 and i can't see any line on the model (but i can see the lines when i spawn it as prop_dynamic)
I've tried put the jigglebones upside collisionjoints but it doesn't work too...So, i need help,because another guy is making jigglebones and IT WORKS!...But, i don't know why the mine doesn't work :S
For avoid any problem or trolling,i will replace the real model name with the word "Boobs"...So check my qc
[code]
$modelname "boobs.mdl"
$origin 0 0 -27.5
$surfaceprop "flesh"
$cdmaterials "models\mlp\boobs"
$cdmaterials "models\mlp\boobschicken"
$eyeposition 0 0 70
$attachment "eyes" "head" 0.00 -15.91 11.79 absolute
$attachment "mouth" "head" 0.80 -5.80 -0.15 rotate 0 -80 -90
$model model "boobs.smd"{
flexs shits
}
$bodygroup cresta
{
studio "cresta.smd"
}
$bodygroup lengua
{
studio "lengua.smd"
}
$bodygroup plumas
{
studio "plumas.smd"
}
$bodygroup plumas_traseras
{
studio "plumas_traseras.smd"
}
$bodygroup wings
{
studio "wings.smd"
}
$bodygroup zapatos
{
studio "zapatos.smd"
}
$collisionjoints physmodel.smd {
$mass 100.0
$inertia 10.00
$damping 0.01
$rotdamping 1.50
$rootbone "Root"
collisionshits
$animatedfriction 1.000 400.000 0.500 0.300 0.000
}
$sequence ragdoll "ragdoll" FPS 30 activity ACT_DIERAGDOLL 1
$jigglebone "mane_jb2" {
is_flexible {
yaw_stiffness 800
yaw_damping 5
pitch_stiffness 300
pitch_damping 3
tip_mass 3
length 120
angle_constraint 60
}
}
$jigglebone "tonge2" {
is_flexible {
yaw_stiffness 800
yaw_damping 5
pitch_stiffness 300
pitch_damping 3
tip_mass 3
length 120
angle_constraint 60
}
}
$jigglebone "chest1" {
is_flexible {
yaw_stiffness 800
yaw_damping 5
pitch_stiffness 300
pitch_damping 3
tip_mass 3
length 120
angle_constraint 60
}
}
$jigglebone "chest2" {
is_flexible {
yaw_stiffness 800
yaw_damping 5
pitch_stiffness 300
pitch_damping 3
tip_mass 3
length 120
angle_constraint 60
}
}
$jigglebone "chest3" {
is_flexible {
yaw_stiffness 800
yaw_damping 5
pitch_stiffness 300
pitch_damping 3
tip_mass 3
length 120
angle_constraint 60
}
}
$jigglebone "chest4" {
is_flexible {
yaw_stiffness 800
yaw_damping 5
pitch_stiffness 300
pitch_damping 3
tip_mass 3
length 120
angle_constraint 60
}
}
$jigglebone "chest5" {
is_flexible {
yaw_stiffness 800
yaw_damping 5
pitch_stiffness 300
pitch_damping 3
tip_mass 3
length 120
angle_constraint 60
}
}
$jigglebone "pld_jb2" {
is_flexible {
yaw_stiffness 800
yaw_damping 5
pitch_stiffness 300
pitch_damping 3
tip_mass 3
length 120
angle_constraint 60
}
}
$jigglebone "pli_jb2" {
is_flexible {
yaw_stiffness 800
yaw_damping 5
pitch_stiffness 300
pitch_damping 3
tip_mass 3
length 120
angle_constraint 60
}
}
$jigglebone "plm_jb2" {
is_flexible {
yaw_stiffness 800
yaw_damping 5
pitch_stiffness 300
pitch_damping 3
tip_mass 3
length 120
angle_constraint 60
}
}
$jigglebone "plm_jb3" {
is_flexible {
yaw_stiffness 800
yaw_damping 5
pitch_stiffness 300
pitch_damping 3
tip_mass 3
length 120
angle_constraint 60
}
}
$jigglebone "tail_jb" {
is_flexible {
yaw_stiffness 800
yaw_damping 5
pitch_stiffness 300
pitch_damping 3
tip_mass 3
length 120
angle_constraint 60
}
}
[/code]
1. The jiggle bones can't have physics models
2. if your FPS drops below 40 in gmod for a second it will turn off jiggle bones.
Also jigglebones no longer show on ragdolls in Gmod 13
[QUOTE=plasmid;37918654]1. The jiggle bones can't have physics models
2. if your FPS drops below 40 in gmod for a second it will turn off jiggle bones.[/QUOTE]
1)ok
2)Rlly?so...i can fix that using cl_jigglebone_framerate_cutoff 1
Sorry, you need to Log In to post a reply to this thread.