• Starcraft 2 Vehicles
    16 replies, posted
[IMG]http://img607.imageshack.us/img607/5524/gmconstruct0070.jpg[/IMG] <Download Link: [url]http://www.mediafire.com/?0inbis38e6hc3bg[/url] > Do you guys know why I cannot compile zerg models? Anyway, some of my friends said they encountered model missing. I used to fix it by opening .mdl files with xvi32 and found the model position then reput the model in correct folder. If anyone encounter the same situation, sorry I have no idea. Including variety sizes of SC2 models that are not ported yet. The big circle on the right side is Huge version of Hyperion. Sorry because I'm really poor at 3ds max that I couldn't let banshee float its wings.
I found some extra dds in there. Going to have a look at those. Battlecruiser related dds specular etc. Were there any more dds related to the banshee and medivac? With help from CJay I got the original normal map and specular map to work. This is the result: [img]http://i.cubeupload.com/wSFNKB.png[/img] I will tone down the specular a bit because it seems a bit intense. [QUOTE=lonefirewarrior;34112542]Why would you quote the whole OP?[/QUOTE] Better now? Really FloaterTWO? Dumb rate me when I help dmlxo21 out with making the models look more like they do in sc2.
Why would you quote the whole OP?
Why would you quote the OP at all when it's the only other post in the thread
wow!
The info.txt read's as "advance duplicator", so i didnt know where to look for :V
[QUOTE=Justinx931;34126637]The info.txt read's as "advance duplicator", so i didnt know where to look for :V[/QUOTE] Damnit, I was too busy to reform the info file. Man, I don't know what to say. Anyway, is it working well?
[QUOTE=dmlxo21;34127492]Damnit, I was too busy to reform the info file. Man, I don't know what to say. Anyway, is it working well?[/QUOTE] Yes. and awesome models btw. it's been a long time since we got another decent batch of starcraft 2 stuff.
Fixed the Medivac and Banshee with CJays help: [img]http://i.cubeupload.com/wKbeP7.png[/img] [img]http://i.cubeupload.com/bczOhh.png[/img] [img]http://i.cubeupload.com/HM9B0V.png[/img]
You should assign the same envmapping to the banshee cockpit imho.
[QUOTE=wraithcat;34139854]You should assign the same envmapping to the banshee cockpit imho.[/QUOTE] I see what you mean with the env-map. I managed to fix it: [img]http://i.cubeupload.com/NX8GEO.png[/img]
Man these ships look fast you'll be goin Zip zop zoopity bop through space.
[QUOTE=Minimole;34144716]Man these ships look fast you'll be goin Zip zop zoopity bop through space.[/QUOTE] Ned Flanders: "How diddly doodly you knew it, neighborino?"
I just now realized that there was a error message in the console and I fixed that. Because I do not know skins yet there will be a download for the red and blue dropship. Red dropship: [url]http://www.mediafire.com/?0srz4zdbsai4oox[/url] Blue dropship: [url]http://www.mediafire.com/?s9vm2fr5vesnn8w[/url] Those two downloads have the extra shiny banshee cockpit.
to make texturegroups (skins) you have to set up the vmt [code] $texturegroup texturegroupname { { //the textures you want to change "originaltexturename1" "secondoriginaltexturename" "thirdoriginaltexturename" } { //their replacements "replaceforfirsttexture" "replaceforsecondtexture" "replaceforthirdtexture" } } [/code]
NICE
[QUOTE=blekmaster12;38358876]NICE[/QUOTE] DON'T BUMP.
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