Lately I've been interested in doing a few model hacks to try and ease my way into modelling, but I've been searching for a good tutorial that would show me how to get started or even what I'm doing, for that matter without much luck. I've found a few for 3D max but I'm not really that rich of a guy so I don't think I'll be using that, instead I've been learning my way around Blender. Basically all I'm asking is if anyone has a good tutorial or could point me in the right direction, I'd rather learn how to do is myself then come here and ask you guys to make junk for me. I'm sure you all see this thread often but I couldn't find one in the last few pages and I can't use the search function, so I'm sorry if this type of question has been answered already. Any help would be really appreciated.
If you're a student you can get 3DS Max for free, I think.
Im pretty new to modeling, And have had a lot of success with blender, where i failed with programs like XSI.
Heres the first video i watched to learn the basics, really good video i'd say, he made it for his 7th grade class, so its pretty easy to follow, also there are multiple parts.
[video=youtube;28ZyXCHi2uo]http://www.youtube.com/watch?v=28ZyXCHi2uo&feature=relmfu[/video]
And here is one someone made Teaching you how to make a security camera for hl2, not the best tutorial, but im pretty sure there were a few helpfull tips in this one
[video=youtube;9RTTSACe_eI]http://www.youtube.com/watch?v=9RTTSACe_eI&list=FLVWTi7fz1nEEa6zaeoUFRSQ&index=2&feature=plpp_video[/video]
I definitly have a process i follow, i actually wrote a text document once i finally figured out how to successfully get my models into game, Not sure if it will be that helpfull to you, but here it is, writing it down instilled it into my head even further.
[B]MY PROCESS[/B]
[QUOTE].SMD to MDL Compiling tutorial thegammaghost October 18th 2012
-how to properly make a model, and put it into source with working textures.
-Make a folder for your compile files on desktop (test\)
-step two, Create model in blender (max subdivides 2)
-create UV map of model you made, and export the texture for use later (test\???.png)
-export Blender SMD w/o textures, to a folder on desktop (ex. test\test.smd)
-make proper modifications to ???.png (the uv map) and open in VTFEDIT
-In VTF edit, Save ???.vmf to your steamapps\5lug\halflife2\hl2\materials\models\test \test.vmf
-In VTF edit, go to tools>creat vmt file> options and select "VertexlitGeneric" as your shader
then Save ???.vmt to the same folder as the .vmf
-now your Textures are set up and ready to be put on the model.
-Open Milkshape 3d, import your SMD, assign the ???.vmf you made to your model, be sure to assign it to the joint and group.
-then replace the original (textureless) blender .smd with your Texutured .SMD from milkshape.
-don't close milkshape yet, you have to save it one more time, in the same folder, as test_collision.
-Now you're ready to make the .QC to compile it.
-Make a new notepad file called compile in the test\ folder on your desktop called "compile".
-open the notepad file and paste this...
$modelname "test/test.mdl"
$cdmaterials "models/test"
$scale 1.0
$surfaceprop "Metal"
$body "Body" "test.smd"
$sequence "idle" "test.smd" fps 30
$collisionmodel "test_collision.smd"
{
$mass 40
}
-If your files are named "Shotgun" for example, you can go to edit, Replace (CTRL+H) and type test in the top box,
and shotgun in the bottom, hit replace all, and now its set up for your files ( ex. Shotgun.smd , shotgun_collision.smd,
shotgun.vtf)
-Now save the compile.qc under all files.
-Now to compile, drag the qc you just made to Steamapps\5lug\sourcesdk\bin\ep1\bin\studiomdl.exe
-now look at your steamapps\5lug\halflife2\hl2\models\test\ folder to see if your .mdl and other files are there
if so, you have done it properly.
-To see if the textures are applied properly, open up hl2mv and open your model, it will be in the test folder.
if its textured, you've done everything right. good job!
[/QUOTE]
cgboorman
Thanks guys, I'll try these out tomorrow if I get power back, Sandy Cheeks here is a real bitch. Stuck on my phone at the moment.
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