• [GMOD] Custom weaponskins (.vtf) arent used via dedicated server
    3 replies, posted
Hey guys, so I have this gmod server running, where me and my friends are having a lot of fun. As the admin, I want to add custom weaponskins to bring in some change. I made sure, that the files (.vmt/.vtf) are in the according directories on all Clients PCs. (download/materials/models/weapons/v_models/<WEPNAME>/) Unfortunately, they arent used by Gmod, meaning only default skins are shown. I assume, during the mounting of the "download" directory, standart gmod files arent overwritten. I know this isnt strongly related to modelling but does anyone know how to help me ? or tell me where to post this ? Thx a lot, aljoschua
Use Lua instead of trying to overwrite default files
Im sorry, but I cant quite follow. Im not actually overwriting files. When I, for example, install this addon [url]http://steamcommunity.com/sharedfiles/filedetails/?id=305303616[/url] The reskin doesnt work unless I delete the original files. When I put these original files back, it goes back to not working(showing normal textures). I think whats happening here is that gmod first uses default files, then addon files. How to flip that ?
Okay, I was wrong. I checked again, and the files werent dowloaded, they were there from another server. I added the files using "resource.AddFile()" My fastDL server provides these files compressed (.bz2) as all the other content. Still, these textures are the only things that dont get downloaded, and I dont know why. And if Im finalliy able to solve this problem with you, I fear it would still not work. Just because as an addon in singleplayer , these textures dont work either. Can anyone help me ?
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