[GMOD] Custom weaponskins (.vtf) arent used via dedicated server
3 replies, posted
Hey guys,
so I have this gmod server running, where me and my friends are having a lot of fun.
As the admin, I want to add custom weaponskins to bring in some change.
I made sure, that the files (.vmt/.vtf) are in the according directories on all Clients PCs.
(download/materials/models/weapons/v_models/<WEPNAME>/)
Unfortunately, they arent used by Gmod, meaning only default skins are shown.
I assume, during the mounting of the "download" directory, standart gmod files arent overwritten.
I know this isnt strongly related to modelling
but does anyone know how to help me ?
or tell me where to post this ?
Thx a lot,
aljoschua
Use Lua instead of trying to overwrite default files
Im sorry, but I cant quite follow.
Im not actually overwriting files.
When I, for example, install this addon [url]http://steamcommunity.com/sharedfiles/filedetails/?id=305303616[/url]
The reskin doesnt work unless I delete the original files.
When I put these original files back, it goes back to not working(showing normal textures).
I think whats happening here is that gmod first uses default files, then addon files.
How to flip that ?
Okay, I was wrong.
I checked again, and the files werent dowloaded,
they were there from another server.
I added the files using "resource.AddFile()"
My fastDL server provides these files compressed (.bz2) as all the other content.
Still, these textures are the only things that dont get downloaded, and I dont know why.
And if Im finalliy able to solve this problem with you, I fear it would still not work.
Just because as an addon in singleplayer , these textures dont work either.
Can anyone help me ?
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