• Sleeping Dogs Models
    419 replies, posted
Thread outdated, see new [URL="http://facepunch.com/showthread.php?t=1329101"]here[/URL].
People care about Sleeping Dogs models, just nobody I know has been able to rip from it properly which means no models. Looks like you suffer from the same fate.
I want to get watch dogs when it comes out from what i see there doing a great job
-post outdated-
Once you find the texture of the model you're looking for, look at the name of the .bmp. [img]http://puu.sh/Zegh.jpg[/img] Since I ripped from SA2B, sonic's model should be somewhere around the "mesh0008.rip" range.
-post outdated-
-post outdated-
Ripping from Sleeping Dogs seems possible: [url]http://gtaiv-skins.blogspot.com/2013/03/gta-4-modsleeping-dogs-wei-shen.html[/url] I wish ninja ripper worked a little better on this one.
-post outdated-
[QUOTE=dragbody;41290721]Ripping from Sleeping Dogs seems possible: [url]http://gtaiv-skins.blogspot.com/2013/03/gta-4-modsleeping-dogs-wei-shen.html[/url] I wish ninja ripper worked a little better on this one.[/QUOTE] That was ripped with 3D Ripper DX, which is quite a lot shittier than ninja ripper and doesn't rip in t-pose.
[QUOTE=A big fat ass;41318684]That was ripped with 3D Ripper DX, which is quite a lot shittier than ninja ripper and doesn't rip in t-pose.[/QUOTE] NinjaRipper doesn't rip in t-pose either.
For most games it does
-post outdated-
I actually do appreciate your work. Been looking for some asian style vehicles, Maybe I'm going to try to remap some of those once I get back.from vacation
[QUOTE=Tomcatters;41324060]I actually do appreciate your work. Been looking for some asian style vehicles, Maybe I'm going to try to remap some of those once I get back.from vacation[/QUOTE] Agreed, we have a ton of American and Euro cars, but not as many Asian ones. These would be great for a few maps set in places like modern China and the like.
Even beside the vehicles, if you ever found a way to get the right textures/UV coordinates, having the ability to get the characters out would be fantastic, even if you didn't want to do them. Male 05 only goes so far when populating a scene.
-post outdated-
I would like to help, but I already said that me and many others haven't been able to rip properly from Sleeping Dogs. It just plain doesn't load for me.
-post outdated-
-post outdated-
[QUOTE=A big fat ass;41318684]That was ripped with 3D Ripper DX, which is quite a lot shittier than ninja ripper and doesn't rip in t-pose.[/QUOTE] Wait, how exactly does that work anyway? I'm trying 3DRipperDX, but it just crashes. I've noticed the creator is yelling that it only supports DX 9 stuff, etc etc. Did that guy force the game to run in DirectX 9 mode? Is there even a way to do that? I've poked around in the config files but found nothing.
I dont think a big fat ass was correct to say the model was ripped with 3DRipperX. I could be wrong though and if there is a way to force dx11 games to run in dx9, I would be very interested to hear it.
Well, I heard that for some games you can just put "-dx9" in the startup options, but it doesn't seem to work. You can also edit the DX level in a config.ini file, but SD doesn't have that option in there. Oh well, I guess I'll have to stick with stupid NinjaRipper that destroys UV maps and can't rip torsos.
[QUOTE=SergerantJoe;41402831]Well, I heard that for some games you can just put "-dx9" in the startup options, but it doesn't seem to work. You can also edit the DX level in a config.ini file, but SD doesn't have that option in there. Oh well, I guess I'll have to stick with stupid NinjaRipper that destroys UV maps and can't rip torsos.[/QUOTE] ...or put a DX9 .dll file in the same directory as the .exe or a certain directory. Try [URL="http://transgaming.com/swiftshader"]SwiftShader[/URL]; it will force the game to dx9 but will slow down preformance in the game, plus adds an annoying logo on the side.
don't use tools to rip the models.you have to rip them manually by yourself with hex editor .but it will be a hell but its the only way.
[QUOTE=GibbonRose;41407379]don't use tools to rip the models.you have to rip them manually by yourself with hex editor .but it will be a hell but its the only way.[/QUOTE] That's out of the question. Square Enix heavily encrypts their files. It would take a dedicated team to decrypt their format.
well i guess this is the end of this thread.[QUOTE=E3245;41407916]That's out of the question. Square Enix heavily encrypts their files. It would take a dedicated team to decrypt their format.[/QUOTE] [editline]11th July 2013[/editline] Well, I'm really sorry to disappoint you right now, there aren't enough modders.cause sleeping dogs isn't a famous game like GTA .and nobody have time for this.actually i'm one of the moders and would love to help you but i don't have the game and i don't have a gaming PC.sorry man.
[QUOTE=GibbonRose;41408149]well i guess this is the end of this thread.[/QUOTE] Not really, we still have NR, however crappy is it is.
yeah let's keep this thread Alive!we can still hope for something.:)[QUOTE=SergerantJoe;41409566]Not really, we still have NR, however crappy is it is.[/QUOTE]
-post outdated-
Sorry, you need to Log In to post a reply to this thread.