I for a while have wanted to have a nail tool that doesnt look like arse. So I went out to find a script to replace the ugly crossbows bolts with nails. I found a model of a nail on gmod.org So I tried it with the script. But the nail wase purple and black, disaster! But alas facepunch, I come to you to help me get my pretty nail model for the script. Which I will share with all of you!
Here is the model I found:
[url]http://www.garrysmod.org/downloads/?a=view&id=92619[/url]
And the script which you save as .lua and place in garrysmod/lua/autorun/server:
local offset = Vector(7, 0, 0);
local angles = Angle(90, 180, 0);
scripted_ents.Register({
Type = "anim",
Spawnable = false,
AdminSpawnable = false,
Initialize = function(self)
local pos, ang = LocalToWorld(
offset, angles,
self:GetPos(), self:GetAngles()
);
self:SetPos(pos);
self:SetAngles(ang);
self:SetModel("models/retrobox/retro_nail_small.mdl");
end
}, "gmod_nail", true);
If anyone could make this nail work with textures, or straight up make another nail I would greatly appreciate it!
Thanks in advance facepunch!
I come here humbly, 2 years later, still searching for this tool. If any kind-hearted individual has the ability to fix this. I will be forever indebted.
[QUOTE=Zenreon117;38306731]I come here humbly, 2 years later, still searching for this tool. If any kind-hearted individual has the ability to fix this. I will be forever indebted.[/QUOTE]
Have you tried the lua section? This section is more about getting the models, not as much the usage in a toolgun.
Purple and black textures= incorrect material path.
I took a look at the model and the texture should be moved to "materials/models/retroxbox/" with the .vmt modified accordingly.
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