• Kit ballard
    96 replies, posted
[B]Dead (read the date of the posts)[/B] [I]Look in this folder for models[/I] [url]http://www.mediafire.com/#7o2a8r13ti3b3[/url] | V rate dumb if you enjoyed this
Aw sweet, you did a nice job!
Looks good.
Is very nice!
Player model, NPC, and Mossman replacement by any chance? :v:
I feel the need to make screenshots simply for this thread.
[QUOTE=The Gobo;25449673]I feel the need to make screenshots simply for this thread.[/QUOTE] go ahead
Awesome. I played the trial version of the game and I liked it. Thanks for porting this.
You should port her sword as well.
[QUOTE=plasmid;25449719]go ahead[/QUOTE] Canceled due the the 'tail' issue. Not that anyone has liked my screenshots in the past anyways.
[img]http://s60.radikal.ru/i168/1010/3a/c71222c35adb.jpg[/img] Problem: doesn't rise and ERROR
im testing this out now, im not sure how big a problem the tail is but I guess ill have a fix CJRus, im not really sure how the hell you even got that... The Gobo there isnt a jiggle bone at the end of the tail but I cant seem the fix the curve... maybe if a add a few more phymodels to it since the end of the tail doesnt have any it might work edit: fixed that tail, fix DL is in the op
[QUOTE=plasmid;25464721]im testing this out now, im not sure how big a problem the tail is but I guess ill have a fix CJRus, im not really sure how the hell you even got that... The Gobo there isnt a jiggle bone at the end of the tail but I cant seem the fix the curve... maybe if a add a few more phymodels to it since the end of the tail doesnt have any it might work edit: fixed that tail, fix DL is in the op[/QUOTE] Thanks for fixing, I just got to reading this now and I wanted to apologize for not knowing how to add phymodels. Would have if I knew, but I didn't so I wouldn't be of much assistance there.
[QUOTE=The Gobo;25466897]Thanks for fixing, I just got to reading this now and I wanted to apologize for not knowing how to add phymodels. Would have if I knew, but I didn't so I wouldn't be of much assistance there.[/QUOTE] thats fine, it was hard to fix I found out I had the rigging for the tail a bit off >.>
Well at least it's fixed now. Glorious to hear.
[QUOTE=plasmid;25447364]I wasnt planning on doing a big port for this game [/QUOTE] From what I can tell, there weren't that many models in the game anyway, like 4 characters? (Correct me if I'm wrong, I never played it, and in fact, this is the first I've HEARD of it.) It really wouldn't be a big port.
[QUOTE=Darthvoorhee;25478089]From what I can tell, there weren't that many models in the game anyway, like 4 characters? (Correct me if I'm wrong, I never played it, and in fact, this is the first I've HEARD of it.) It really wouldn't be a big port.[/QUOTE] theres a lot more characters in the game then you would think, a bunch of hidden enemies and such
Model won't appear when i try spawn it.
[QUOTE=Matt43;25481551]Model won't appear when i try spawn it.[/QUOTE] Didn't install all the files correctly then.
[QUOTE=KnightLight;25500266]Didn't install all the files correctly then.[/QUOTE] aam, where it need to be?
Well for starter, download it form garrymod.org and the fix, then you need to put it into 'addons' folder.
[QUOTE=The Gobo;25459691]Canceled due the the 'tail' issue. Not that anyone has liked my screenshots in the past anyways.[/QUOTE] On second thought.... [url=http://sentinall77.deviantart.com/art/Killer-Queen-183219254][img_thumb]http://fc04.deviantart.net/fs71/f/2010/292/0/4/killer_queen_by_sentinall77-d3130vq.jpg[/img_thumb][/url] I still think the face might need a few more flexes, but I have no idea how that works so I'll just stick with, LOVE THIS MODEL.
The eyes are really hard to pose...she always looks like she's got a "derp" face...the only way I'm able to make her eyes look normal is if I position a prop very close to her face and then focus her eyes on it...
[QUOTE=The Gobo;25511583]On second thought.... [url=http://sentinall77.deviantart.com/art/Killer-Queen-183219254][img_thumb]http://fc04.deviantart.net/fs71/f/2010/292/0/4/killer_queen_by_sentinall77-d3130vq.jpg[/img_thumb][/url] I still think the face might need a few more flexes, but I have no idea how that works so I'll just stick with, LOVE THIS MODEL.[/QUOTE] what kinda of flexes? I could always add them to the next costume release... and maybe figure out the eyes since I had to do the numbers by typing ....qceyes is messing with me again
Well I suppose primarily that of the eyebrows being able to actually look sad. The "inner eyebrow" flexes so far just make her look angry.
how'd you get the textures to work, or convert to a usable format?
[QUOTE=luigimario;25536000]how'd you get the textures to work, or convert to a usable format?[/QUOTE] used a hex editor to and replaced the header with a dxt1 texture
One problem I did find with this model is that her eyes dont close all the way. Other than that the model is great. Looking forward to the future costume releases.
Wasn't there a lower eyelid flex? I coulda sworn... Meh, I'm probably wrong.
[QUOTE=The Gobo;25554805]Wasn't there a lower eyelid flex? I coulda sworn... Meh, I'm probably wrong.[/QUOTE] no there is one I had a problem getting it to look right with the face rig, but it can still close all the way with both flexes if im not mistaken
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